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@@ -499,11 +499,11 @@ namespace opengl
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Quad * q = luax_checkframe(L, 2);
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float x = (float)luaL_checknumber(L, 3);
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float y = (float)luaL_checknumber(L, 4);
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- float angle = (float)luaL_checknumber(L, 5);
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- float sx = (float)luaL_checknumber(L, 6);
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- float sy = (float)luaL_checknumber(L, 7);
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- float ox = (float)luaL_checknumber(L, 8);
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- float oy = (float)luaL_checknumber(L, 9);
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+ float angle = (float)luaL_optnumber(L, 5, 0);
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+ float sx = (float)luaL_optnumber(L, 6, 1);
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+ float sy = (float)luaL_optnumber(L, 7, sx);
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+ float ox = (float)luaL_optnumber(L, 8, 0);
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+ float oy = (float)luaL_optnumber(L, 9, 0);
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image->drawq(q, x, y, angle, sx, sy, ox, oy);
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return 0;
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}
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