Преглед изворни кода

Use GLSL #line preprocessor directive instead of manually trying to convert error message lines; flag shader objects for lazy-deletion after linking with program object instead of detaching them immediately (debuggers can now view source code of shader programs)

Alexander Szpakowski пре 12 година
родитељ
комит
d62878fbb8

+ 2 - 17
src/modules/graphics/opengl/ShaderEffect.cpp

@@ -167,7 +167,7 @@ void ShaderEffect::createProgram(const std::vector<GLuint> &shaderids)
 	glLinkProgram(_program);
 	
 	for (it = shaderids.begin(); it != shaderids.end(); ++it)
-		glDetachShader(_program, *it); // we can freely detach shaders after linking
+		glDeleteShader(*it); // flag shaders for deletion as soon as program object is deleted
 	
 	GLint link_ok;
 	glGetProgramiv(_program, GL_LINK_STATUS, &link_ok);
@@ -196,22 +196,7 @@ bool ShaderEffect::loadVolatile()
 	if (shaderids.size() == 0)
 		throw love::Exception("Cannot create shader effect: no valid source code!");
 	
-	try
-	{
-		createProgram(shaderids);
-	}
-	catch (love::Exception &e)
-	{
-		std::vector<GLuint>::const_iterator it;
-		for (it = shaderids.begin(); it != shaderids.end(); ++it)
-			glDeleteShader(*it);
-		
-		throw;
-	}
-	
-	std::vector<GLuint>::const_iterator it;
-	for (it = shaderids.begin(); it != shaderids.end(); ++it)
-		glDeleteShader(*it);
+	createProgram(shaderids);
 	
 	if (current == this)
 	{

+ 1 - 1
src/modules/graphics/opengl/ShaderEffect.h

@@ -81,7 +81,7 @@ private:
 	GLint getUniformLocation(const std::string &name);
 	void checkSetUniformError();
 	GLuint createShader(const ShaderSource &source);
-	void createProgram(const std::vector<GLuint> &shaders);
+	void createProgram(const std::vector<GLuint> &shaderids);
 	
 	std::vector<ShaderSource> _shadersources; // all shader code attached to this ShaderEffect
 	

+ 6 - 13
src/scripts/graphics.lua

@@ -1284,7 +1284,6 @@ do
 	end
 	
 	local GLSL_VERT = {
-		HEADER_LINE_COUNT = 7,
 		HEADER = [[
 #version 120
 #define number float
@@ -1292,7 +1291,8 @@ do
 #define extern uniform
 #define Texel texture2D
 #define VERTEX
-uniform sampler2D _tex0_;]],
+uniform sampler2D _tex0_;
+#line 0]],
 		FOOTER = [[
 void main() {
 	gl_TexCoord[0] = gl_MultiTexCoord0;
@@ -1302,7 +1302,6 @@ void main() {
 	}
 	
 	local GLSL_FRAG = {
-		HEADER_LINE_COUNT = 7,
 		HEADER = [[
 #version 120
 #define number float
@@ -1310,7 +1309,8 @@ void main() {
 #define extern uniform
 #define Texel texture2D
 #define PIXEL
-uniform sampler2D _tex0_;]],
+uniform sampler2D _tex0_;
+#line 0]],
 		FOOTER = [[
 void main() {
 	// fix weird crashing issue in OSX when _tex0_ is unused within effect()
@@ -1342,10 +1342,10 @@ void main() {
 		end
 
 		if vertcode then
-			vertcode = table.concat{GLSL_VERT.HEADER, "\n", vertcode, GLSL_VERT.FOOTER}
+			vertcode = table.concat({GLSL_VERT.HEADER, vertcode, GLSL_VERT.FOOTER}, "\n")
 		end
 		if fragcode then
-			fragcode = table.concat{GLSL_FRAG.HEADER, "\n", fragcode, GLSL_FRAG.FOOTER}
+			fragcode = table.concat({GLSL_FRAG.HEADER, fragcode, GLSL_FRAG.FOOTER}, "\n")
 		end
 		
 		return vertcode, fragcode
@@ -1370,13 +1370,6 @@ void main() {
 				end
 			end
 			if linenumber and what and message then
-				local headerlinecount = 0
-				if shadertype == "fragment" then
-					headerlinecount = GLSL_FRAG.HEADER_LINE_COUNT
-				elseif shadertype == "vertex" then
-					headerlinecount = GLSL_VERT.HEADER_LINE_COUNT
-				end
-				linenumber = linenumber - headerlinecount
 				lines[#lines+1] = ("Line %d: %s: %s"):format(linenumber, what, message)
 			end
 		end

+ 12 - 31
src/scripts/graphics.lua.h

@@ -6262,8 +6262,6 @@ const unsigned char graphics_lua[] =
 	0x09, 0x0a,
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@@ -6276,7 +6274,8 @@ const unsigned char graphics_lua[] =
 	0x75, 0x72, 0x65, 0x32, 0x44, 0x0a,
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@@ -6292,8 +6291,6 @@ const unsigned char graphics_lua[] =
 	0x09, 0x0a,
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@@ -6306,7 +6303,8 @@ const unsigned char graphics_lua[] =
 	0x75, 0x72, 0x65, 0x32, 0x44, 0x0a,
 	0x23, 0x64, 0x65, 0x66, 0x69, 0x6e, 0x65, 0x20, 0x50, 0x49, 0x58, 0x45, 0x4c, 0x0a,
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@@ -6375,17 +6373,17 @@ const unsigned char graphics_lua[] =
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@@ -6450,23 +6448,6 @@ const unsigned char graphics_lua[] =
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