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Renamed the 'ModelViewMatrix' and 'ModelViewProjectionMatrix' built-in shader variables to 'TransformMatrix' and 'TransformProjectionMatrix', respectively.

Alex Szpakowski 12 years ago
parent
commit
d815374a9b
3 changed files with 8 additions and 8 deletions
  1. 2 2
      src/modules/graphics/opengl/Image.cpp
  2. 3 3
      src/scripts/graphics.lua
  3. 3 3
      src/scripts/graphics.lua.h

+ 2 - 2
src/modules/graphics/opengl/Image.cpp

@@ -592,8 +592,8 @@ void Image::uploadDefaultTexture()
 	setFilter(filter);
 
 	// A nice friendly checkerboard to signify invalid textures...
-	GLubyte px[] = {0xFF,0xFF,0xFF,0xFF, 0x20,0x20,0x20,0xFF,
-					0x20,0x20,0x20,0xFF, 0xFF,0xFF,0xFF,0xFF};
+	GLubyte px[] = {0xFF,0xFF,0xFF,0xFF, 0xC0,0xC0,0xC0,0xFF,
+					0xC0,0xC0,0xC0,0xFF, 0xFF,0xFF,0xFF,0xFF};
 
 	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, px);
 }

+ 3 - 3
src/scripts/graphics.lua

@@ -1299,9 +1299,9 @@ do
 #define love_Canvases gl_FragData]]
 
 	local GLSL_UNIFORMS = [[
-#define ModelViewMatrix gl_ModelViewMatrix
+#define TransformMatrix gl_ModelViewMatrix
 #define ProjectionMatrix gl_ProjectionMatrix
-#define ModelViewProjectionMatrix gl_ModelViewProjectionMatrix
+#define TransformProjectionMatrix gl_ModelViewProjectionMatrix
 #define NormalMatrix gl_NormalMatrix
 uniform sampler2D _tex0_;]]
 
@@ -1320,7 +1320,7 @@ uniform sampler2D _tex0_;]]
 void main() {
 	VaryingTexCoord = VertexTexCoord;
 	VaryingColor = VertexColor;
-	gl_Position = position(ModelViewProjectionMatrix, VertexPosition);
+	gl_Position = position(TransformProjectionMatrix, VertexPosition);
 }]],
 	}
 

+ 3 - 3
src/scripts/graphics.lua.h

@@ -6281,13 +6281,13 @@ const unsigned char graphics_lua[] =
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-	0x23, 0x64, 0x65, 0x66, 0x69, 0x6e, 0x65, 0x20, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 
+	0x23, 0x64, 0x65, 0x66, 0x69, 0x6e, 0x65, 0x20, 0x54, 0x72, 0x61, 0x6e, 0x73, 0x66, 0x6f, 0x72, 0x6d, 0x50, 
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@@ -6319,7 +6319,7 @@ const unsigned char graphics_lua[] =
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