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@@ -742,11 +742,10 @@ void Graphics::printf(const char *str, float x, float y, float wrap, AlignMode a
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void Graphics::point(float x, float y)
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void Graphics::point(float x, float y)
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{
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{
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- glDisable(GL_TEXTURE_2D);
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+ bindTexture(0);
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glBegin(GL_POINTS);
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glBegin(GL_POINTS);
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glVertex2f(x, y);
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glVertex2f(x, y);
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glEnd();
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glEnd();
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- glEnable(GL_TEXTURE_2D);
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}
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}
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// Calculate line boundary points u1 and u2. Sketch:
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// Calculate line boundary points u1 and u2. Sketch:
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@@ -940,7 +939,7 @@ void Graphics::polyline(const float *coords, size_t count)
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// end get line vertex boundaries
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// end get line vertex boundaries
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// draw the core line
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// draw the core line
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- glDisable(GL_TEXTURE_2D);
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+ bindTexture(0);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, (const GLvoid *)vertices);
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glVertexPointer(2, GL_FLOAT, 0, (const GLvoid *)vertices);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
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@@ -950,7 +949,6 @@ void Graphics::polyline(const float *coords, size_t count)
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draw_overdraw(overdraw, count, pixel_size, looping);
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draw_overdraw(overdraw, count, pixel_size, looping);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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- glEnable(GL_TEXTURE_2D);
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// cleanup
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// cleanup
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delete[] vertices;
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delete[] vertices;
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@@ -1034,12 +1032,11 @@ void Graphics::arc(DrawMode mode, float x, float y, float radius, float angle1,
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}
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}
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else
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else
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{
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{
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- glDisable(GL_TEXTURE_2D);
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+ bindTexture(0);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, (const GLvoid *) coords);
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glVertexPointer(2, GL_FLOAT, 0, (const GLvoid *) coords);
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glDrawArrays(GL_TRIANGLE_FAN, 0, points + 2);
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glDrawArrays(GL_TRIANGLE_FAN, 0, points + 2);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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- glEnable(GL_TEXTURE_2D);
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}
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}
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delete[] coords;
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delete[] coords;
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@@ -1058,12 +1055,11 @@ void Graphics::polygon(DrawMode mode, const float *coords, size_t count)
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}
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}
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else
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else
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{
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{
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- glDisable(GL_TEXTURE_2D);
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+ bindTexture(0);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, (const GLvoid *)coords);
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glVertexPointer(2, GL_FLOAT, 0, (const GLvoid *)coords);
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glDrawArrays(GL_POLYGON, 0, count/2-1); // opengl will close the polygon for us
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glDrawArrays(GL_POLYGON, 0, count/2-1); // opengl will close the polygon for us
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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- glEnable(GL_TEXTURE_2D);
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}
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}
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}
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}
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