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@@ -1,133 +1,171 @@
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-/**
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-* Copyright (c) 2006-2011 LOVE Development Team
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-*
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-* This software is provided 'as-is', without any express or implied
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-* warranty. In no event will the authors be held liable for any damages
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-* arising from the use of this software.
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-*
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-* Permission is granted to anyone to use this software for any purpose,
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-* including commercial applications, and to alter it and redistribute it
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-* freely, subject to the following restrictions:
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-*
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-* 1. The origin of this software must not be misrepresented; you must not
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-* claim that you wrote the original software. If you use this software
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-* in a product, an acknowledgment in the product documentation would be
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-* appreciated but is not required.
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-* 2. Altered source versions must be plainly marked as such, and must not be
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-* misrepresented as being the original software.
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-* 3. This notice may not be removed or altered from any source distribution.
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-**/
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-
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-#include "wrap_SpriteBatch.h"
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-
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-namespace love
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-{
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-namespace graphics
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-{
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-namespace opengl
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-{
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- SpriteBatch * luax_checkspritebatch(lua_State * L, int idx)
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- {
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- return luax_checktype<SpriteBatch>(L, idx, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T);
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- }
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-
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- int w_SpriteBatch_add(lua_State * L)
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- {
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- SpriteBatch * t = luax_checkspritebatch(L, 1);
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- float x = (float)luaL_optnumber(L, 2, 0.0f);
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- float y = (float)luaL_optnumber(L, 3, 0.0f);
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- float angle = (float)luaL_optnumber(L, 4, 0.0f);
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- float sx = (float)luaL_optnumber(L, 5, 1.0f);
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- float sy = (float)luaL_optnumber(L, 6, sx);
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- float ox = (float)luaL_optnumber(L, 7, 0);
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- float oy = (float)luaL_optnumber(L, 8, 0);
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- float kx = (float)luaL_optnumber(L, 10, 0);
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- float ky = (float)luaL_optnumber(L, 11, 0);
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- t->add(x, y, angle, sx, sy, ox, oy, kx, ky);
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- return 0;
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- }
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-
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- int w_SpriteBatch_addq(lua_State * L)
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- {
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- SpriteBatch * t = luax_checkspritebatch(L, 1);
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- Quad * q = luax_checktype<Quad>(L, 2, "Quad", GRAPHICS_QUAD_T);
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- float x = (float)luaL_optnumber(L, 3, 0.0f);
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- float y = (float)luaL_optnumber(L, 4, 0.0f);
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- float angle = (float)luaL_optnumber(L, 5, 0.0f);
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- float sx = (float)luaL_optnumber(L, 6, 1.0f);
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- float sy = (float)luaL_optnumber(L, 7, sx);
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- float ox = (float)luaL_optnumber(L, 8, 0);
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- float oy = (float)luaL_optnumber(L, 9, 0);
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- float kx = (float)luaL_optnumber(L, 10, 0);
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- float ky = (float)luaL_optnumber(L, 11, 0);
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- t->addq(q, x, y, angle, sx, sy, ox, oy, kx, ky);
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- return 0;
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- }
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-
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- int w_SpriteBatch_clear(lua_State * L)
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- {
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- SpriteBatch * t = luax_checkspritebatch(L, 1);
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- t->clear();
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- return 0;
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- }
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-
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- int w_SpriteBatch_bind(lua_State * L)
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- {
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- SpriteBatch * t = luax_checkspritebatch(L, 1);
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- t->lock();
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- return 0;
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- }
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-
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- int w_SpriteBatch_unbind(lua_State * L)
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- {
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- SpriteBatch * t = luax_checkspritebatch(L, 1);
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- t->unlock();
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- return 0;
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- }
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-
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- int w_SpriteBatch_setImage(lua_State * L)
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- {
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- SpriteBatch * t = luax_checkspritebatch(L, 1);
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- Image * image = luax_checktype<Image>(L, 2, "Image", GRAPHICS_IMAGE_T);
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- t->setImage(image);
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- return 0;
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- }
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-
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- int w_SpriteBatch_setColor(lua_State * L)
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- {
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- SpriteBatch * t = luax_checkspritebatch(L, 1);
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-
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- if (lua_gettop(L) <= 1)
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- t->setColor();
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- else
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- {
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- Color c;
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+/**
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+* Copyright (c) 2006-2011 LOVE Development Team
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+*
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+* This software is provided 'as-is', without any express or implied
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+* warranty. In no event will the authors be held liable for any damages
|
|
|
+* arising from the use of this software.
|
|
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+*
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+* Permission is granted to anyone to use this software for any purpose,
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+* including commercial applications, and to alter it and redistribute it
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+* freely, subject to the following restrictions:
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+*
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+* 1. The origin of this software must not be misrepresented; you must not
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+* claim that you wrote the original software. If you use this software
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+* in a product, an acknowledgment in the product documentation would be
|
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+* appreciated but is not required.
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+* 2. Altered source versions must be plainly marked as such, and must not be
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+* misrepresented as being the original software.
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+* 3. This notice may not be removed or altered from any source distribution.
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+**/
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+
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+#include "wrap_SpriteBatch.h"
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+
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+namespace love
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+{
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+namespace graphics
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+{
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+namespace opengl
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+{
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+ SpriteBatch * luax_checkspritebatch(lua_State * L, int idx)
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+ {
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+ return luax_checktype<SpriteBatch>(L, idx, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T);
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+ }
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+
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+ int w_SpriteBatch_add(lua_State * L)
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+ {
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+ SpriteBatch * t = luax_checkspritebatch(L, 1);
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+ float x = (float)luaL_optnumber(L, 2, 0.0f);
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+ float y = (float)luaL_optnumber(L, 3, 0.0f);
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+ float angle = (float)luaL_optnumber(L, 4, 0.0f);
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+ float sx = (float)luaL_optnumber(L, 5, 1.0f);
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+ float sy = (float)luaL_optnumber(L, 6, sx);
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+ float ox = (float)luaL_optnumber(L, 7, 0);
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+ float oy = (float)luaL_optnumber(L, 8, 0);
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+ float kx = (float)luaL_optnumber(L, 9, 0);
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+ float ky = (float)luaL_optnumber(L, 10, 0);
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+ lua_pushnumber(L, t->add(x, y, angle, sx, sy, ox, oy, kx, ky));
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+ return 1;
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+ }
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+
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+ int w_SpriteBatch_addq(lua_State * L)
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+ {
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+ SpriteBatch * t = luax_checkspritebatch(L, 1);
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+ Quad * q = luax_checktype<Quad>(L, 2, "Quad", GRAPHICS_QUAD_T);
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+ float x = (float)luaL_optnumber(L, 3, 0.0f);
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+ float y = (float)luaL_optnumber(L, 4, 0.0f);
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+ float angle = (float)luaL_optnumber(L, 5, 0.0f);
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+ float sx = (float)luaL_optnumber(L, 6, 1.0f);
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+ float sy = (float)luaL_optnumber(L, 7, sx);
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+ float ox = (float)luaL_optnumber(L, 8, 0);
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+ float oy = (float)luaL_optnumber(L, 9, 0);
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+ float kx = (float)luaL_optnumber(L, 10, 0);
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+ float ky = (float)luaL_optnumber(L, 11, 0);
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+ lua_pushnumber(L, t->addq(q, x, y, angle, sx, sy, ox, oy, kx, ky));
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+ return 1;
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+ }
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+
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+ int w_SpriteBatch_set(lua_State * L)
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+ {
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+ SpriteBatch * t = luax_checkspritebatch(L, 1);
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+ int index = luaL_checkinteger(L, 2);
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+ float x = (float)luaL_optnumber(L, 3, 0.0f);
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+ float y = (float)luaL_optnumber(L, 4, 0.0f);
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+ float angle = (float)luaL_optnumber(L, 5, 0.0f);
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+ float sx = (float)luaL_optnumber(L, 6, 1.0f);
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+ float sy = (float)luaL_optnumber(L, 7, sx);
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+ float ox = (float)luaL_optnumber(L, 8, 0);
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+ float oy = (float)luaL_optnumber(L, 9, 0);
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+ float kx = (float)luaL_optnumber(L, 10, 0);
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+ float ky = (float)luaL_optnumber(L, 11, 0);
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+ t->add(x, y, angle, sx, sy, ox, oy, kx, ky, index);
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+ return 0;
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+ }
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+
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+ int w_SpriteBatch_setq(lua_State * L)
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+ {
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+ SpriteBatch * t = luax_checkspritebatch(L, 1);
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+ int index = luaL_checkinteger(L, 2);
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+ Quad * q = luax_checktype<Quad>(L, 3, "Quad", GRAPHICS_QUAD_T);
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+ float x = (float)luaL_optnumber(L, 4, 0.0f);
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+ float y = (float)luaL_optnumber(L, 5, 0.0f);
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+ float angle = (float)luaL_optnumber(L, 6, 0.0f);
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+ float sx = (float)luaL_optnumber(L, 7, 1.0f);
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+ float sy = (float)luaL_optnumber(L, 8, sx);
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+ float ox = (float)luaL_optnumber(L, 9, 0);
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+ float oy = (float)luaL_optnumber(L, 10, 0);
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+ float kx = (float)luaL_optnumber(L, 11, 0);
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+ float ky = (float)luaL_optnumber(L, 12, 0);
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+ t->addq(q, x, y, angle, sx, sy, ox, oy, kx, ky, index);
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+ return 0;
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+ }
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+
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+
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+ int w_SpriteBatch_clear(lua_State * L)
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+ {
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+ SpriteBatch * t = luax_checkspritebatch(L, 1);
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+ t->clear();
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+ return 0;
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+ }
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+
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+ int w_SpriteBatch_bind(lua_State * L)
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+ {
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+ SpriteBatch * t = luax_checkspritebatch(L, 1);
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+ t->lock();
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+ return 0;
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+ }
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+
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+ int w_SpriteBatch_unbind(lua_State * L)
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+ {
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+ SpriteBatch * t = luax_checkspritebatch(L, 1);
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+ t->unlock();
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+ return 0;
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+ }
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+
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+ int w_SpriteBatch_setImage(lua_State * L)
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+ {
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+ SpriteBatch * t = luax_checkspritebatch(L, 1);
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+ Image * image = luax_checktype<Image>(L, 2, "Image", GRAPHICS_IMAGE_T);
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+ t->setImage(image);
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+ return 0;
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+ }
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+
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+ int w_SpriteBatch_setColor(lua_State * L)
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+ {
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+ SpriteBatch * t = luax_checkspritebatch(L, 1);
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+
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+ if (lua_gettop(L) <= 1)
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+ t->setColor();
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+ else
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+ {
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+ Color c;
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c.r = (unsigned char)luaL_checkint(L, 2);
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c.g = (unsigned char)luaL_checkint(L, 3);
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c.b = (unsigned char)luaL_checkint(L, 4);
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- c.a = (unsigned char)luaL_optint(L, 5, 255);
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- t->setColor(c);
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- }
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-
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- return 0;
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- }
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-
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- static const luaL_Reg functions[] = {
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- { "add", w_SpriteBatch_add },
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- { "addq", w_SpriteBatch_addq },
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- { "clear", w_SpriteBatch_clear },
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- { "bind", w_SpriteBatch_bind },
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- { "unbind", w_SpriteBatch_unbind },
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- { "setImage", w_SpriteBatch_setImage },
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- { "setColor", w_SpriteBatch_setColor },
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- { 0, 0 }
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- };
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-
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- int luaopen_spritebatch(lua_State * L)
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- {
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- return luax_register_type(L, "SpriteBatch", functions);
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- }
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-
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-} // opengl
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-} // graphics
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-} // love
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+ c.a = (unsigned char)luaL_optint(L, 5, 255);
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+ t->setColor(c);
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+ }
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+
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+ return 0;
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+ }
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+
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+ static const luaL_Reg functions[] = {
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+ { "add", w_SpriteBatch_add },
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+ { "addq", w_SpriteBatch_addq },
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+ { "set", w_SpriteBatch_set },
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+ { "setq", w_SpriteBatch_setq },
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+ { "clear", w_SpriteBatch_clear },
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+ { "bind", w_SpriteBatch_bind },
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+ { "unbind", w_SpriteBatch_unbind },
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+ { "setImage", w_SpriteBatch_setImage },
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+ { "setColor", w_SpriteBatch_setColor },
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+ { 0, 0 }
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+ };
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+
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+ int luaopen_spritebatch(lua_State * L)
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+ {
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+ return luax_register_type(L, "SpriteBatch", functions);
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+ }
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+
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+} // opengl
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+} // graphics
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+} // love
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