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@@ -28,6 +28,11 @@
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// SDL
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// SDL
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#include <SDL_loadso.h>
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#include <SDL_loadso.h>
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+// STL
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+#include <vector>
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+#include <string>
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+#include <sstream>
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+
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namespace love
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namespace love
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{
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{
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namespace filesystem
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namespace filesystem
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@@ -505,58 +510,69 @@ int w_isSymlink(lua_State *L)
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return 1;
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return 1;
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}
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}
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-int loader(lua_State *L)
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+static std::vector<std::string> requirePath = {"?.lua", "?/init.lua"};
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+
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+int w_getRequirePath(lua_State *L)
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{
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{
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- const char *filename = lua_tostring(L, -1);
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+ std::stringstream path;
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+ bool seperator = false;
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+ for (auto &element : requirePath)
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+ {
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+ if (seperator)
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+ path << ";";
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+ else
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+ seperator = true;
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- std::string tmp(filename);
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- tmp += ".lua";
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+ path << element;
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+ }
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- int size = tmp.size();
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+ luax_pushstring(L, path.str());
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+ return 1;
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+}
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- for (int i=0; i<size-4; i++)
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- {
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- if (tmp[i] == '.')
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- {
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- tmp[i] = '/';
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- }
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- }
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+int w_setRequirePath(lua_State *L)
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+{
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+ std::string element = luax_checkstring(L, 1);
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- // Check whether file exists.
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- if (instance()->isFile(tmp.c_str()))
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- {
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- lua_pop(L, 1);
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- lua_pushstring(L, tmp.c_str());
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- // Ok, load it.
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- return w_load(L);
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- }
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+ requirePath.clear();
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+ std::stringstream path;
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+ path << element;
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+
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+ while(std::getline(path, element, ';'))
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+ requirePath.push_back(element);
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+
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+ return 0;
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+}
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- tmp = filename;
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- size = tmp.size();
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- for (int i=0; i<size; i++)
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+int loader(lua_State *L)
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+{
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+ std::string modulename = luax_tostring(L, 1);
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+
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+ for (char &c : modulename)
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{
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{
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- if (tmp[i] == '.')
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- {
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- tmp[i] = '/';
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- }
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+ if (c == '.')
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+ c = '/';
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}
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}
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- if (instance()->isDirectory(tmp.c_str()))
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+ auto *inst = instance();
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+ for (std::string element : requirePath)
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{
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{
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- tmp += "/init.lua";
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- if (instance()->isFile(tmp.c_str()))
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+ size_t pos = element.find('?');
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+ if (pos == std::string::npos)
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+ continue;
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+
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+ element.replace(pos, 1, modulename);
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+ if (inst->isFile(element.c_str()))
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{
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{
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lua_pop(L, 1);
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lua_pop(L, 1);
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- lua_pushstring(L, tmp.c_str());
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- // Ok, load it.
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+ lua_pushstring(L, element.c_str());
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return w_load(L);
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return w_load(L);
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}
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}
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}
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}
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- std::string errstr = "\n\tno file '%s' in LOVE game directories.";
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- errstr += errstr;
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+ std::string errstr = "\n\tno '%s' in LOVE game directories.";
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- lua_pushfstring(L, errstr.c_str(), (tmp + ".lua").c_str(), (tmp + "/init.lua").c_str());
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+ lua_pushfstring(L, errstr.c_str(), modulename.c_str());
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return 1;
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return 1;
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}
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}
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@@ -667,6 +683,8 @@ static const luaL_Reg functions[] =
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{ "areSymlinksEnabled", w_areSymlinksEnabled },
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{ "areSymlinksEnabled", w_areSymlinksEnabled },
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{ "isSymlink", w_isSymlink },
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{ "isSymlink", w_isSymlink },
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{ "newFileData", w_newFileData },
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{ "newFileData", w_newFileData },
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+ { "getRequirePath", w_getRequirePath },
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+ { "setRequirePath", w_setRequirePath },
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{ 0, 0 }
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{ 0, 0 }
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};
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};
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