|
@@ -533,6 +533,12 @@ void Mesh::drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount)
|
|
|
if (instancecount > 1 && !gfx->getCapabilities().features[Graphics::FEATURE_INSTANCING])
|
|
|
throw love::Exception("Instancing is not supported on this system.");
|
|
|
|
|
|
+ // Some graphics backends don't natively support triangle fans. So we'd
|
|
|
+ // have to emulate them with triangles plus an index buffer... which doesn't
|
|
|
+ // work so well when there's already a custom index buffer.
|
|
|
+ if (primitiveType == PRIMITIVE_TRIANGLE_FAN && useIndexBuffer && indexBuffer != nullptr)
|
|
|
+ throw love::Exception("The 'fan' Mesh draw mode cannot be used with an index buffer / vertex map.");
|
|
|
+
|
|
|
gfx->flushBatchedDraws();
|
|
|
|
|
|
flush();
|