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Fixed SpriteBatch:set with Geometry

Alex Szpakowski 12 years ago
parent
commit
dfba650575
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/modules/graphics/opengl/wrap_SpriteBatch.cpp

+ 2 - 2
src/modules/graphics/opengl/wrap_SpriteBatch.cpp

@@ -80,9 +80,9 @@ int w_SpriteBatch_set(lua_State *L)
 	Geometry *geom = 0;
 	int startidx = 3;
 
-	if (luax_istype(L, 2, GRAPHICS_GEOMETRY_T))
+	if (luax_istype(L, 3, GRAPHICS_GEOMETRY_T))
 	{
-		geom = luax_totype<Geometry>(L, 2, "Geometry", GRAPHICS_GEOMETRY_T);
+		geom = luax_totype<Geometry>(L, 3, "Geometry", GRAPHICS_GEOMETRY_T);
 		startidx = 4;
 	}