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@@ -713,8 +713,8 @@ namespace opengl
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float y2 = (float)luaL_checknumber(L, 5);
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float x3 = (float)luaL_checknumber(L, 6);
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float y3 = (float)luaL_checknumber(L, 7);
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- float x4 = (float)luaL_checknumber(L, 6);
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- float y4 = (float)luaL_checknumber(L, 7);
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+ float x4 = (float)luaL_checknumber(L, 8);
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+ float y4 = (float)luaL_checknumber(L, 9);
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instance->quad(mode, x1, y1, x2, y2, x3, y3, x4, y4);
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return 0;
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}
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