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Renamed love.mouse.setRelative to love.mouse.setRelativeMode, removed some unused OpenGL code.

Alex Szpakowski 10 years ago
parent
commit
ea2e45f4e2

+ 0 - 62
src/modules/graphics/opengl/OpenGL.cpp

@@ -122,8 +122,6 @@ void OpenGL::initContext()
 	initMaxValues();
 	createDefaultTexture();
 
-	state.lastPseudoInstanceID = -1;
-
 	// Invalidate the cached matrices by setting some elements to NaN.
 	float nan = std::numeric_limits<float>::quiet_NaN();
 	state.lastProjectionMatrix.setTranslation(nan, nan);
@@ -276,14 +274,6 @@ void OpenGL::prepareDraw()
 		// love-provided uniforms.
 		shader->checkSetScreenParams();
 
-		// Make sure the Instance ID variable is up-to-date when
-		// pseudo-instancing is used.
-		if (state.lastPseudoInstanceID != 0 && shader->hasVertexAttrib(ATTRIB_PSEUDO_INSTANCE_ID))
-		{
-			glVertexAttrib1f((GLuint) ATTRIB_PSEUDO_INSTANCE_ID, 0.0f);
-			state.lastPseudoInstanceID = 0;
-		}
-
 		// We need to make sure antialiased Canvases are properly resolved
 		// before sampling from their textures in a shader.
 		// This is kind of a big hack. :(
@@ -332,58 +322,6 @@ void OpenGL::drawElements(GLenum mode, GLsizei count, GLenum type, const void *i
 	++stats.drawCalls;
 }
 
-void OpenGL::drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
-{
-	Shader *shader = Shader::current;
-
-	if (GLEE_ARB_draw_instanced)
-		glDrawArraysInstancedARB(mode, first, count, primcount);
-	else
-	{
-		bool shaderHasID = shader && shader->hasVertexAttrib(ATTRIB_PSEUDO_INSTANCE_ID);
-
-		// Pseudo-instancing fallback.
-		for (int i = 0; i < primcount; i++)
-		{
-			if (shaderHasID)
-				glVertexAttrib1f((GLuint) ATTRIB_PSEUDO_INSTANCE_ID, (GLfloat) i);
-
-			glDrawArrays(mode, first, count);
-		}
-
-		if (shaderHasID)
-			state.lastPseudoInstanceID = primcount - 1;
-	}
-
-	++stats.drawCalls;
-}
-
-void OpenGL::drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
-{
-	Shader *shader = Shader::current;
-
-	if (GLEE_ARB_draw_instanced)
-		glDrawElementsInstancedARB(mode, count, type, indices, primcount);
-	else
-	{
-		bool shaderHasID = shader && shader->hasVertexAttrib(ATTRIB_PSEUDO_INSTANCE_ID);
-
-		// Pseudo-instancing fallback.
-		for (int i = 0; i < primcount; i++)
-		{
-			if (shaderHasID)
-				glVertexAttrib1f((GLuint) ATTRIB_PSEUDO_INSTANCE_ID, (GLfloat) i);
-
-			glDrawElements(mode, count, type, indices);
-		}
-
-		if (shaderHasID)
-			state.lastPseudoInstanceID = primcount - 1;
-	}
-
-	++stats.drawCalls;
-}
-
 void OpenGL::setColor(const Color &c)
 {
 	glColor4ubv(&c.r);

+ 0 - 10
src/modules/graphics/opengl/OpenGL.h

@@ -171,13 +171,6 @@ public:
 	void drawArrays(GLenum mode, GLint first, GLsizei count);
 	void drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices);
 
-	/**
-	 * glDrawArraysInstanced and glDrawElementsInstanced with pseudo-instancing
-	 * fallbacks. They also increment the draw-call counter (once per call).
-	 **/
-	void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-	void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
-
 	/**
 	 * Sets the current constant color.
 	 **/
@@ -326,9 +319,6 @@ private:
 
 		BlendState blend;
 
-		// The last ID value used for pseudo-instancing.
-		int lastPseudoInstanceID;
-
 		Matrix lastProjectionMatrix;
 		Matrix lastTransformMatrix;
 

+ 2 - 2
src/modules/mouse/Mouse.h

@@ -73,8 +73,8 @@ public:
 	virtual bool isVisible() const = 0;
 	virtual void setGrabbed(bool grab) = 0;
 	virtual bool isGrabbed() const = 0;
-	virtual bool setRelative(bool relative) = 0;
-	virtual bool isRelative() const = 0;
+	virtual bool setRelativeMode(bool relative) = 0;
+	virtual bool getRelativeMode() const = 0;
 
 	static bool getConstant(const char *in, Button &out);
 	static bool getConstant(Button in, const char  *&out);

+ 2 - 2
src/modules/mouse/sdl/Mouse.cpp

@@ -208,12 +208,12 @@ bool Mouse::isGrabbed() const
 		return false;
 }
 
-bool Mouse::setRelative(bool relative)
+bool Mouse::setRelativeMode(bool relative)
 {
 	return SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
 }
 
-bool Mouse::isRelative() const
+bool Mouse::getRelativeMode() const
 {
 	return SDL_GetRelativeMouseMode() != SDL_FALSE;
 }

+ 2 - 2
src/modules/mouse/sdl/Mouse.h

@@ -64,8 +64,8 @@ public:
 	bool isVisible() const;
 	void setGrabbed(bool grab);
 	bool isGrabbed() const;
-	bool setRelative(bool relative);
-	bool isRelative() const;
+	bool setRelativeMode(bool relative);
+	bool getRelativeMode() const;
 
 private:
 

+ 6 - 6
src/modules/mouse/wrap_Mouse.cpp

@@ -179,16 +179,16 @@ int w_isGrabbed(lua_State *L)
 	return 1;
 }
 
-int w_setRelative(lua_State *L)
+int w_setRelativeMode(lua_State *L)
 {
 	bool relative = luax_toboolean(L, 1);
-	luax_pushboolean(L, instance()->setRelative(relative));
+	luax_pushboolean(L, instance()->setRelativeMode(relative));
 	return 1;
 }
 
-int w_isRelative(lua_State *L)
+int w_getRelativeMode(lua_State *L)
 {
-	luax_pushboolean(L, instance()->isRelative());
+	luax_pushboolean(L, instance()->getRelativeMode());
 	return 1;
 }
 
@@ -210,8 +210,8 @@ static const luaL_Reg functions[] =
 	{ "getPosition", w_getPosition },
 	{ "setGrabbed", w_setGrabbed },
 	{ "isGrabbed", w_isGrabbed },
-	{ "setRelative", w_setRelative },
-	{ "isRelative", w_isRelative },
+	{ "setRelativeMode", w_setRelativeMode },
+	{ "getRelativeMode", w_getRelativeMode },
 	{ 0, 0 }
 };
 

+ 2 - 2
src/modules/mouse/wrap_Mouse.h

@@ -45,8 +45,8 @@ int w_setVisible(lua_State *L);
 int w_isVisible(lua_State *L);
 int w_setGrabbed(lua_State *L);
 int w_isGrabbed(lua_State *L);
-int w_setRelative(lua_State *L);
-int w_isRelative(lua_State *L);
+int w_setRelativeMode(lua_State *L);
+int w_getRelativeMode(lua_State *L);
 extern "C" LOVE_EXPORT int luaopen_love_mouse(lua_State *L);
 
 } // mouse

+ 1 - 10
src/scripts/graphics.lua

@@ -52,16 +52,7 @@ uniform vec4 love_ScreenSize;]]
 #define VertexColor gl_Color
 
 #define VaryingTexCoord gl_TexCoord[0]
-#define VaryingColor gl_FrontColor
-
-// #if defined(GL_ARB_draw_instanced)
-//	#extension GL_ARB_draw_instanced : enable
-//	#define love_InstanceID gl_InstanceIDARB
-// #else
-//	attribute float love_PseudoInstanceID;
-//	int love_InstanceID = int(love_PseudoInstanceID);
-// #endif
-]],
+#define VaryingColor gl_FrontColor]],
 
 		FOOTER = [[
 void main() {

+ 2 - 19
src/scripts/graphics.lua.h

@@ -134,25 +134,8 @@ const unsigned char graphics_lua[] =
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