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@@ -63,10 +63,8 @@ Released: N/A
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* Improved performance when drawing textures, shapes, lines, and points by automatically batching their draw calls together when possible.
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* Improved performance of Shader:send when the Shader is not active.
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- * Updated the default error handler to allow copying the error to the clipboard when the user decides to do so.
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* Updated Source:seek to work if the Source isn't playing.
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* Updated love.math.random to have improved numeric distribution.
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- * Updated love.filesystem.setRequirePath to support multiple template '?' characters in each path.
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* Updated love.graphics to support Core Profile OpenGL 3.3+ when available.
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* Updated love.graphics.circle/ellipse/arc/rectangle to take transformation scale into account when determining the number of segments to use.
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* Updated Canvas:newImageData to return an ImageData with a format that matches the Canvas' as closely as possible.
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@@ -74,8 +72,22 @@ Released: N/A
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* Updated luasocket to version 3.0rc1.
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* Fixed Joystick:getGamepadMapping to work with xinput controllers.
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- * Fixed BezierCurves to error instead of hanging in some situations.
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+
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+LOVE 0.10.3 [Super Toast]
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+-------------------------
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+Released: N/A
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+ * Added RopeJoint:setMaxLength.
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+ * Fixed Shader:send and Shader:sendColor ignoring the last argument for an array.
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* Fixed a crash when love.graphics.pop is called after a love.window.setMode while the transformation stack was not empty.
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+ * Fixed BezierCurves to error instead of hanging in some situations.
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+ * Improved command line argument handling.
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+ * Updated the default error handler to allow copying the error to the clipboard when the user decides to do so.
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+ * Updated love.filesystem.setRequirePath to support multiple template '?' characters in each path.
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LOVE 0.10.2 [Super Toast]
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