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@@ -25,7 +25,6 @@
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#ifdef LOVE_BUILD_STANDALONE
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extern "C" int luaopen_love(lua_State * L);
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#endif // LOVE_BUILD_STANDALONE
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-extern "C" int luaopen_love_thread(lua_State *L);
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namespace love
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{
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@@ -34,7 +33,7 @@ namespace thread
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LuaThread::LuaThread(const std::string &name, love::Data *code)
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: code(code)
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, name(name)
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- , args(0)
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+ , args(nullptr)
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, nargs(0)
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{
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threadName = name;
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@@ -52,13 +51,25 @@ void LuaThread::threadFunction()
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{
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this->retain();
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error.clear();
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+
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lua_State *L = luaL_newstate();
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luaL_openlibs(L);
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+
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#ifdef LOVE_BUILD_STANDALONE
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- love::luax_preload(L, luaopen_love, "love");
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- luaopen_love(L);
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+ luax_preload(L, luaopen_love, "love");
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+ luax_require(L, "love");
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+ lua_pop(L, 1);
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#endif // LOVE_BUILD_STANDALONE
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- luaopen_love_thread(L);
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+
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+ luax_require(L, "love.thread");
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+ lua_pop(L, 1);
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+
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+ // We load love.filesystem by default, since require still exists without it
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+ // but won't load files from the proper paths. love.filesystem also must be
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+ // loaded before using any love function that can take a filepath argument.
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+ luax_require(L, "love.filesystem");
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+ lua_pop(L, 1);
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+
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if (luaL_loadbuffer(L, (const char *) code->getData(), code->getSize(), name.c_str()) != 0)
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error = luax_tostring(L, -1);
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else
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@@ -72,14 +83,17 @@ void LuaThread::threadFunction()
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// Set both args and nargs to nil, prevents the deconstructor from
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// accessing it again.
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nargs = 0;
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- args = 0;
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+ args = nullptr;
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if (lua_pcall(L, pushedargs, 0, 0) != 0)
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error = luax_tostring(L, -1);
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}
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+
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lua_close(L);
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+
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if (!error.empty())
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onError();
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+
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this->release();
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}
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