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Backported commits 145524a and 7785b4b from minor into default (Added SpriteBatch:flush, deprecated SpriteBatch:bind/unbind, SpriteBatch:flush is called implicitly when the spritebatch is drawn.)

Alex Szpakowski 11 years ago
parent
commit
f0fa63ba47

+ 33 - 26
src/modules/graphics/opengl/SpriteBatch.cpp

@@ -46,8 +46,10 @@ SpriteBatch::SpriteBatch(Texture *texture, int size, int usage)
 	, size(size)
 	, next(0)
 	, color(0)
-	, array_buf(0)
-	, element_buf(0)
+	, array_buf(nullptr)
+	, element_buf(nullptr)
+	, buffer_used_offset(0)
+	, buffer_used_size(0)
 {
 	if (size <= 0)
 		throw love::Exception("Invalid SpriteBatch size.");
@@ -160,18 +162,12 @@ void SpriteBatch::clear()
 	next = 0;
 }
 
-void *SpriteBatch::lock()
+void SpriteBatch::flush()
 {
 	VertexBuffer::Bind bind(*array_buf);
+	array_buf->unmap(buffer_used_offset, buffer_used_size);
 
-	return array_buf->map();
-}
-
-void SpriteBatch::unlock()
-{
-	VertexBuffer::Bind bind(*array_buf);
-
-	array_buf->unmap();
+	buffer_used_offset = buffer_used_size = 0;
 }
 
 void SpriteBatch::setTexture(Texture *newtexture)
@@ -220,33 +216,31 @@ void SpriteBatch::setBufferSize(int newsize)
 		return;
 
 	// Map (lock) the old VertexBuffer to get a pointer to its data.
-	void *old_data = lock();
+	void *old_data = nullptr;
+	{
+		VertexBuffer::Bind bind(*array_buf);
+		old_data = array_buf->map();
+	}
 
 	size_t vertex_size = sizeof(Vertex) * 4 * newsize;
 
-	VertexBuffer *new_array_buf = 0;
-	VertexIndex *new_element_buf = 0;
-	void *new_data = 0;
+	VertexBuffer *new_array_buf = nullptr;
+	VertexIndex *new_element_buf = nullptr;
 
 	try
 	{
 		new_array_buf = VertexBuffer::Create(vertex_size, array_buf->getTarget(), array_buf->getUsage());
 		new_element_buf = new VertexIndex(newsize);
-
-		// VBO::map can throw an exception. Also we want to scope the bind.
-		VertexBuffer::Bind bind(*new_array_buf);
-		new_data = new_array_buf->map();
 	}
 	catch (love::Exception &)
 	{
 		delete new_array_buf;
 		delete new_element_buf;
-		unlock();
 		throw;
 	}
 
 	// Copy as much of the old data into the new VertexBuffer as can fit.
-	memcpy(new_data, old_data, sizeof(Vertex) * 4 * std::min(newsize, size));
+	new_array_buf->fill(0, sizeof(Vertex) * 4 * std::min(newsize, size), old_data);
 
 	// We don't need to unmap the old VertexBuffer since we're deleting it.
 	delete array_buf;
@@ -258,8 +252,8 @@ void SpriteBatch::setBufferSize(int newsize)
 
 	next = std::min(next, newsize);
 
-	// But we should unmap (unlock) the new one!
-	unlock();
+	// The new VertexBuffer isn't mapped, so we should reset these variables.
+	buffer_used_offset = buffer_used_size = 0;
 }
 
 int SpriteBatch::getBufferSize() const
@@ -269,7 +263,7 @@ int SpriteBatch::getBufferSize() const
 
 void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
 {
-	const size_t vertex_offset = offsetof(Vertex, x);
+	const size_t pos_offset = offsetof(Vertex, x);
 	const size_t texel_offset = offsetof(Vertex, s);
 	const size_t color_offset = offsetof(Vertex, r);
 
@@ -288,6 +282,10 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
 	VertexBuffer::Bind array_bind(*array_buf);
 	VertexBuffer::Bind element_bind(*element_buf->getVertexBuffer());
 
+	// Make sure the VBO isn't mapped when we draw (sends data to GPU if needed.)
+	array_buf->unmap(buffer_used_offset, buffer_used_size);
+	buffer_used_offset = buffer_used_size = 0;
+
 	Color curcolor = gl.getColor();
 
 	// Apply per-sprite color, if a color is set.
@@ -298,7 +296,7 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
 	}
 
 	glEnableClientState(GL_VERTEX_ARRAY);
-	glVertexPointer(2, GL_FLOAT, sizeof(Vertex), array_buf->getPointer(vertex_offset));
+	glVertexPointer(2, GL_FLOAT, sizeof(Vertex), array_buf->getPointer(pos_offset));
 
 	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
 	glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), array_buf->getPointer(texel_offset));
@@ -322,9 +320,18 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
 
 void SpriteBatch::addv(const Vertex *v, int index)
 {
-	static const int sprite_size = 4 * sizeof(Vertex); // bytecount
+	static const size_t sprite_size = 4 * sizeof(Vertex); // bytecount
+
 	VertexBuffer::Bind bind(*array_buf);
+
+	// Always keep the VBO mapped when adding data for now (it'll be unmapped
+	// on draw.)
+	array_buf->map();
+
 	array_buf->fill(index * sprite_size, sprite_size, v);
+
+	buffer_used_offset = std::min(buffer_used_offset, index * sprite_size);
+	buffer_used_size = std::max(buffer_used_size, (index + 1) * sprite_size - buffer_used_offset);
 }
 
 void SpriteBatch::setColorv(Vertex *v, const Color &color)

+ 5 - 2
src/modules/graphics/opengl/SpriteBatch.h

@@ -65,8 +65,7 @@ public:
 	int addq(Quad *quad, float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky, int index = -1);
 	void clear();
 
-	void *lock();
-	void unlock();
+	void flush();
 
 	void setTexture(Texture *newtexture);
 	Texture *getTexture();
@@ -142,6 +141,10 @@ private:
 	VertexBuffer *array_buf;
 	VertexIndex *element_buf;
 
+	// The portion of the vertex buffer that's been modified while mapped.
+	size_t buffer_used_offset;
+	size_t buffer_used_size;
+
 	static StringMap<UsageHint, USAGE_MAX_ENUM>::Entry usageHintEntries[];
 	static StringMap<UsageHint, USAGE_MAX_ENUM> usageHints;
 

+ 41 - 44
src/modules/graphics/opengl/VertexBuffer.cpp

@@ -89,7 +89,7 @@ void *VertexArray::map()
 	return buf;
 }
 
-void VertexArray::unmap()
+void VertexArray::unmap(size_t /*usedOffset*/, size_t /*usedSize*/)
 {
 	is_mapped = false;
 }
@@ -119,14 +119,14 @@ const void *VertexArray::getPointer(size_t offset) const
 VBO::VBO(size_t size, GLenum target, GLenum usage, MemoryBacking backing)
 	: VertexBuffer(size, target, usage, backing)
 	, vbo(0)
-	, memory_map(0)
+	, memory_map(nullptr)
 	, is_dirty(true)
 {
 	if (!(GLEE_ARB_vertex_buffer_object || GLEE_VERSION_1_5))
 		throw love::Exception("Not supported");
 
 	if (getMemoryBacking() == BACKING_FULL)
-		memory_map = malloc(getSize());
+		memory_map = (char *) malloc(getSize());
 
 	bool ok = load(false);
 
@@ -153,7 +153,7 @@ void *VBO::map()
 
 	if (!memory_map)
 	{
-		memory_map = malloc(getSize());
+		memory_map = (char * ) malloc(getSize());
 		if (!memory_map)
 			throw love::Exception("Out of memory (oh the humanity!)");
 	}
@@ -169,11 +169,28 @@ void *VBO::map()
 	return memory_map;
 }
 
-void VBO::unmap()
+void VBO::unmapStatic(size_t offset, size_t size)
+{
+	// Upload the mapped data to the buffer.
+	glBufferSubDataARB(getTarget(), (GLintptr) offset, (GLsizeiptr) size, memory_map + offset);
+}
+
+void VBO::unmapStream()
+{
+	// "orphan" current buffer to avoid implicit synchronisation on the GPU:
+	// http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf
+	glBufferDataARB(getTarget(), (GLsizeiptr) getSize(), nullptr,    getUsage());
+	glBufferDataARB(getTarget(), (GLsizeiptr) getSize(), memory_map, getUsage());
+}
+
+void VBO::unmap(size_t usedOffset, size_t usedSize)
 {
 	if (!is_mapped)
 		return;
 
+	usedOffset = std::min(usedOffset, getSize());
+	usedSize = std::min(usedSize, getSize() - usedOffset);
+
 	// VBO::bind is a no-op when the VBO is mapped, so we have to make sure it's
 	// bound here.
 	if (!is_bound)
@@ -182,17 +199,23 @@ void VBO::unmap()
 		is_bound = true;
 	}
 
-	if (getUsage() == GL_STATIC_DRAW)
+	switch (getUsage())
 	{
-		// Upload the mapped data to the buffer.
-		glBufferSubDataARB(getTarget(), 0, (GLsizeiptr) getSize(), memory_map);
-	}
-	else
-	{
-		// "orphan" current buffer to avoid implicit synchronisation on the GPU:
-		// http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf
-		glBufferDataARB(getTarget(), (GLsizeiptr) getSize(), NULL,       getUsage());
-		glBufferDataARB(getTarget(), (GLsizeiptr) getSize(), memory_map, getUsage());
+	case GL_STATIC_DRAW:
+		unmapStatic(usedOffset, usedSize);
+		break;
+	case GL_STREAM_DRAW:
+		unmapStream();
+		break;
+	case GL_DYNAMIC_DRAW:
+	default:
+		// It's probably more efficient to treat it like a streaming buffer if
+		// more than a third of its contents have been modified during the map().
+		if (usedSize >= getSize() / 3)
+			unmapStream();
+		else
+			unmapStatic(usedOffset, usedSize);
+		break;
 	}
 
 	is_mapped = false;
@@ -218,31 +241,11 @@ void VBO::unbind()
 void VBO::fill(size_t offset, size_t size, const void *data)
 {
 	if (is_mapped || getMemoryBacking() == BACKING_FULL)
-		memcpy(static_cast<char *>(memory_map) + offset, data, size);
+		memcpy(memory_map + offset, data, size);
 
 	if (!is_mapped)
 	{
-		// Not all systems have access to some faster paths...
-		if (GLEE_APPLE_flush_buffer_range)
-		{
-			void *mapdata = glMapBufferARB(getTarget(), GL_WRITE_ONLY);
-
-			if (mapdata)
-			{
-				// We specified in VBO::load that we'll do manual flushing.
-				// Now we tell the driver it only needs to deal with the data
-				// we changed.
-				memcpy(static_cast<char *>(mapdata) + offset, data, size);
-				glFlushMappedBufferRangeAPPLE(getTarget(), (GLintptr) offset, (GLsizei) size);
-			}
-
-			glUnmapBufferARB(getTarget());
-		}
-		else
-		{
-			// Fall back to a possibly slower SubData (more chance of syncing.)
-			glBufferSubDataARB(getTarget(), (GLintptr) offset, (GLsizeiptr) size, data);
-		}
+		glBufferSubDataARB(getTarget(), (GLintptr) offset, (GLsizeiptr) size, data);
 
 		if (getMemoryBacking() != BACKING_FULL)
 			is_dirty = true;
@@ -271,17 +274,11 @@ bool VBO::load(bool restore)
 	VertexBuffer::Bind bind(*this);
 
 	// Copy the old buffer only if 'restore' was requested.
-	const GLvoid *src = restore ? memory_map : 0;
+	const GLvoid *src = restore ? memory_map : nullptr;
 
 	while (GL_NO_ERROR != glGetError())
 		/* clear error messages */;
 
-	// We don't want to flush the entire buffer when we just modify a small
-	// portion of it (VBO::fill without VBO::map), so we'll handle the flushing
-	// ourselves when we can.
-	if (GLEE_APPLE_flush_buffer_range)
-		glBufferParameteriAPPLE(getTarget(), GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
-
 	// Note that if 'src' is '0', no data will be copied.
 	glBufferDataARB(getTarget(), (GLsizeiptr) getSize(), src, getUsage());
 	GLenum err = glGetError();

+ 14 - 4
src/modules/graphics/opengl/VertexBuffer.h

@@ -28,6 +28,9 @@
 // OpenGL
 #include "OpenGL.h"
 
+// C
+#include <stddef.h>
+
 namespace love
 {
 namespace graphics
@@ -152,8 +155,12 @@ public:
 	 * when used to draw elements.
 	 *
 	 * The VertexBuffer must be bound to use this function.
+	 *
+	 * @param usedOffset The offset into the mapped buffer indicating the
+	 *                   sub-range of data modified. Optional.
+	 * @param usedSize   The size of the sub-range of modified data. Optional.
 	 */
-	virtual void unmap() = 0;
+	virtual void unmap(size_t usedOffset = 0, size_t usedSize = -1) = 0;
 
 	/**
 	 * Bind the VertexBuffer to its specified target.
@@ -294,7 +301,7 @@ public:
 
 	// Implements VertexBuffer.
 	virtual void *map();
-	virtual void unmap();
+	virtual void unmap(size_t usedOffset = 0, size_t usedSize = -1);
 	virtual void bind();
 	virtual void unbind();
 	virtual void fill(size_t offset, size_t size, const void *data);
@@ -328,7 +335,7 @@ public:
 
 	// Implements VertexBuffer.
 	virtual void *map();
-	virtual void unmap();
+	virtual void unmap(size_t usedOffset = 0, size_t usedSize = -1);
 	virtual void bind();
 	virtual void unbind();
 	virtual void fill(size_t offset, size_t size, const void *data);
@@ -355,12 +362,15 @@ private:
 	 */
 	void unload(bool save);
 
+	void unmapStatic(size_t offset, size_t size);
+	void unmapStream();
+
 	// The VBO identifier. Assigned by OpenGL.
 	GLuint vbo;
 
 	// A pointer to mapped memory. Will be inialized on the first
 	// call to map().
-	void *memory_map;
+	char *memory_map;
 
 	// Set if the buffer was modified while operating on gpu memory
 	// and needs to be synchronized.

+ 10 - 7
src/modules/graphics/opengl/wrap_SpriteBatch.cpp

@@ -118,17 +118,16 @@ int w_SpriteBatch_clear(lua_State *L)
 	return 0;
 }
 
-int w_SpriteBatch_bind(lua_State *L)
+int w_SpriteBatch_bind(lua_State* /*L*/)
 {
-	SpriteBatch *t = luax_checkspritebatch(L, 1);
-	luax_catchexcept(L, [&](){ t->lock(); });
+	// No-op (deprecated.)
 	return 0;
 }
 
-int w_SpriteBatch_unbind(lua_State *L)
+int w_SpriteBatch_flush(lua_State *L)
 {
 	SpriteBatch *t = luax_checkspritebatch(L, 1);
-	t->unlock();
+	t->flush();
 	return 0;
 }
 
@@ -239,8 +238,7 @@ static const luaL_Reg functions[] =
 	{ "add", w_SpriteBatch_add },
 	{ "set", w_SpriteBatch_set },
 	{ "clear", w_SpriteBatch_clear },
-	{ "bind", w_SpriteBatch_bind },
-	{ "unbind", w_SpriteBatch_unbind },
+	{ "flush", w_SpriteBatch_flush },
 	{ "setTexture", w_SpriteBatch_setTexture },
 	{ "getTexture", w_SpriteBatch_getTexture },
 	{ "setColor", w_SpriteBatch_setColor },
@@ -252,6 +250,11 @@ static const luaL_Reg functions[] =
 	// Deprecated since 0.9.1.
 	{ "setImage", w_SpriteBatch_setTexture },
 	{ "getImage", w_SpriteBatch_getTexture },
+
+	// Deprecated since 0.9.2.
+	{ "bind", w_SpriteBatch_bind },
+	{ "unbind", w_SpriteBatch_flush },
+
 	{ 0, 0 }
 };
 

+ 1 - 1
src/modules/graphics/opengl/wrap_SpriteBatch.h

@@ -38,7 +38,7 @@ int w_SpriteBatch_set(lua_State *L);
 int w_SpriteBatch_setg(lua_State *L);
 int w_SpriteBatch_clear(lua_State *L);
 int w_SpriteBatch_bind(lua_State *L);
-int w_SpriteBatch_unbind(lua_State *L);
+int w_SpriteBatch_flush(lua_State *L);
 int w_SpriteBatch_setTexture(lua_State *L);
 int w_SpriteBatch_getTexture(lua_State *L);
 int w_SpriteBatch_setColor(lua_State *L);