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@@ -209,7 +209,11 @@ love.test.graphics.Canvas = function(test)
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]]
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local shader2 = love.graphics.newShader[[
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vec4 effect(vec4 c, Image tex, vec2 tc, vec2 pc) {
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- return vec4(pc / love_ScreenSize.xy, 0.0, 1.0);
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+ // rounding during quantization from float to unorm8 doesn't seem to be
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+ // totally consistent across devices, lets do it ourselves.
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+ vec2 value = pc / love_ScreenSize.xy;
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+ vec2 quantized = (floor(255.0 * value + 0.5) + 0.1) / 255.0;
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+ return vec4(quantized, 0.0, 1.0);
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}
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]]
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local img = love.graphics.newImage(love.image.newImageData(1, 1))
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