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@@ -27,7 +27,6 @@
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#include "common/Module.h"
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#include "common/Module.h"
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#include "common/math.h"
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#include "common/math.h"
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#include "common/int.h"
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#include "common/int.h"
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-#include "common/StringMap.h"
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// Noise
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// Noise
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#include "libraries/noise1234/simplexnoise1234.h"
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#include "libraries/noise1234/simplexnoise1234.h"
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@@ -115,10 +114,10 @@ public:
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*
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*
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* @return Noise value in the range of [0,1].
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* @return Noise value in the range of [0,1].
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**/
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**/
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- float simplexNoise1(float x) const;
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- float simplexNoise2(float x, float y) const;
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- float simplexNoise3(float x, float y, float z) const;
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- float simplexNoise4(float x, float y, float z, float w) const;
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+ float noise(float x) const;
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+ float noise(float x, float y) const;
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+ float noise(float x, float y, float z) const;
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+ float noise(float x, float y, float z, float w) const;
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static Math instance;
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static Math instance;
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@@ -128,22 +127,22 @@ private:
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}; // Math
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}; // Math
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-inline float Math::simplexNoise1(float x) const
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+inline float Math::noise(float x) const
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{
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{
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return SimplexNoise1234::noise(x);
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return SimplexNoise1234::noise(x);
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}
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}
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-inline float Math::simplexNoise2(float x, float y) const
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+inline float Math::noise(float x, float y) const
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{
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{
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return SimplexNoise1234::noise(x, y);
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return SimplexNoise1234::noise(x, y);
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}
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}
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-inline float Math::simplexNoise3(float x, float y, float z) const
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+inline float Math::noise(float x, float y, float z) const
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{
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{
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return SimplexNoise1234::noise(x, y, z);
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return SimplexNoise1234::noise(x, y, z);
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}
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}
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-inline float Math::simplexNoise4(float x, float y, float z, float w) const
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+inline float Math::noise(float x, float y, float z, float w) const
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{
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{
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return SimplexNoise1234::noise(x, y, z, w);
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return SimplexNoise1234::noise(x, y, z, w);
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}
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}
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