Alex Szpakowski
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665cdc4ae7
Moved the default Font logic from the graphics.lua script to the Graphics and Font module C++ code. Moved love.graphics.setNewFont from the graphics.lua script to the Graphics module Lua wrapper code. Moved the Vera.ttf data from the graphics.lua script to its own file inside the Font module.
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10 years ago |
Alex Szpakowski
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e82d1dfe54
Added Lua 5.3's UTF-8 module to LÖVE. Resolves issue #951.
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10 years ago |
Alex Szpakowski
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1b41d546e2
Removed a Mac-specific workaround from love.run (pumping events before love.load so that love.mouse.setPosition works before love.update.)
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10 years ago |
Alex Szpakowski
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3792dee4b4
Backout changeset 57172a7f03452a6b07f346e850f3e1020e230f46
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11 years ago |
Alex Szpakowski
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e9e303c1e8
Changed embedded Lua scripts to be included in the love source via C++11's raw string literals instead of a generated header file. Removed auto.lua.
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11 years ago |
Alex Szpakowski
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10e0d4b900
Moved the love.joystick Lua wrapper code from modules/joystick/sdl/ to modules/joystick/.
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11 years ago |
Alex Szpakowski
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724bdbd296
love.graphics.newImage, love.image.newImageData, etc. no longer leave Lua-owned FileData objects floating around waiting to be GC'd when called with filename arguments, resulting in less memory use on startup (resolves issue #890.)
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11 years ago |
Alex Szpakowski
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38497d23da
Added love.system.openURL (resolves issue #863)
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11 years ago |
Alex Szpakowski
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4faddcd9aa
Fixed some trivial compiler warnings
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11 years ago |
Alex Szpakowski
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314a528996
Fixed loading BC4 compressed textures
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11 years ago |
Alex Szpakowski
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a3afb1a9ca
Refactored the ImageData decoding/encoding backends a bit
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11 years ago |
Alex Szpakowski
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0f9bf64cf8
Xcode project: added new build scheme ‘Distribution’, moved LTO from ‘Release’ to ‘Distribution’
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11 years ago |
Alex Szpakowski
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0da21a430a
Mac: enabled link-time optimization for Release builds of love
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11 years ago |
Alex Szpakowski
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510ed6f11e
Abstracted lua bindings for general Texture methods into wrap_Texture.cpp
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11 years ago |
Alex Szpakowski
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aa69a695d3
Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).
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11 years ago |
Alex Szpakowski
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eb4fdf3bbe
Use a separate preprocessor define for using Framework #includes in OS X (resolves issue #796)
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11 years ago |
Alex Szpakowski
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6e82ca88ed
Mac: dropped OS 10.5 support.
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12 years ago |
Alex Szpakowski
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a31e458ed8
Fixed liblove (love.framework) in OS X
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12 years ago |
Alex Szpakowski
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5e3a0fbc6e
Updated box2d from 2.2.1 to 2.3.0
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12 years ago |
Alex Szpakowski
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95e1861f35
Mac: don't build with GME support by default (now consistent with Windows and Linux builds)
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12 years ago |
Alex Szpakowski
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e5adc4e5fd
Fixed wave sound playback by using a different wave reader library (thanks Boolsheet!)
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12 years ago |
Alex Szpakowski
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259bb8ffdb
Fixed errors caused by love exceptions to give a line number (see issue #772)
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12 years ago |
Alex Szpakowski
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cfd030d4ab
Fixed building on Mac OS 10.9
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12 years ago |
Alex Szpakowski
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b21f8ed3af
Updated CMakeLists.txt
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12 years ago |
Alex Szpakowski
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857296f107
Merged default into Mesh
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12 years ago |
Alex Szpakowski
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8d0246ada6
Xcode project now builds for 64 bit x86 only, by default (resolves issue #760).
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12 years ago |
Alex Szpakowski
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c63e2ec624
Merged default into Mesh
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12 years ago |
Alex Szpakowski
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5f609c2e2b
OS X: switched to -std=c++11, fixed compilation, cleaned up obsolete files in src/platform/macosx/
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12 years ago |
Alex Szpakowski
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1e696c4505
Added Mesh objects and love.graphics.newMesh. Mesh objects are similar to Geometry but they're drawables (the relationship between meshes and images is the opposite of geometry and images.)
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12 years ago |
Alex Szpakowski
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ffe0485173
Removed love.window.checkMode (resolves issue #653, invalidates issue #592).
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12 years ago |