Commit History

Author SHA1 Message Date
  Alex Szpakowski 665cdc4ae7 Moved the default Font logic from the graphics.lua script to the Graphics and Font module C++ code. Moved love.graphics.setNewFont from the graphics.lua script to the Graphics module Lua wrapper code. Moved the Vera.ttf data from the graphics.lua script to its own file inside the Font module. 10 years ago
  Alex Szpakowski e82d1dfe54 Added Lua 5.3's UTF-8 module to LÖVE. Resolves issue #951. 10 years ago
  Alex Szpakowski 1b41d546e2 Removed a Mac-specific workaround from love.run (pumping events before love.load so that love.mouse.setPosition works before love.update.) 10 years ago
  Alex Szpakowski 3792dee4b4 Backout changeset 57172a7f03452a6b07f346e850f3e1020e230f46 11 years ago
  Alex Szpakowski e9e303c1e8 Changed embedded Lua scripts to be included in the love source via C++11's raw string literals instead of a generated header file. Removed auto.lua. 11 years ago
  Alex Szpakowski 10e0d4b900 Moved the love.joystick Lua wrapper code from modules/joystick/sdl/ to modules/joystick/. 11 years ago
  Alex Szpakowski 724bdbd296 love.graphics.newImage, love.image.newImageData, etc. no longer leave Lua-owned FileData objects floating around waiting to be GC'd when called with filename arguments, resulting in less memory use on startup (resolves issue #890.) 11 years ago
  Alex Szpakowski 38497d23da Added love.system.openURL (resolves issue #863) 11 years ago
  Alex Szpakowski 4faddcd9aa Fixed some trivial compiler warnings 11 years ago
  Alex Szpakowski 314a528996 Fixed loading BC4 compressed textures 11 years ago
  Alex Szpakowski a3afb1a9ca Refactored the ImageData decoding/encoding backends a bit 11 years ago
  Alex Szpakowski 0f9bf64cf8 Xcode project: added new build scheme ‘Distribution’, moved LTO from ‘Release’ to ‘Distribution’ 11 years ago
  Alex Szpakowski 0da21a430a Mac: enabled link-time optimization for Release builds of love 11 years ago
  Alex Szpakowski 510ed6f11e Abstracted lua bindings for general Texture methods into wrap_Texture.cpp 11 years ago
  Alex Szpakowski aa69a695d3 Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782). 11 years ago
  Alex Szpakowski eb4fdf3bbe Use a separate preprocessor define for using Framework #includes in OS X (resolves issue #796) 11 years ago
  Alex Szpakowski 6e82ca88ed Mac: dropped OS 10.5 support. 12 years ago
  Alex Szpakowski a31e458ed8 Fixed liblove (love.framework) in OS X 12 years ago
  Alex Szpakowski 5e3a0fbc6e Updated box2d from 2.2.1 to 2.3.0 12 years ago
  Alex Szpakowski 95e1861f35 Mac: don't build with GME support by default (now consistent with Windows and Linux builds) 12 years ago
  Alex Szpakowski e5adc4e5fd Fixed wave sound playback by using a different wave reader library (thanks Boolsheet!) 12 years ago
  Alex Szpakowski 259bb8ffdb Fixed errors caused by love exceptions to give a line number (see issue #772) 12 years ago
  Alex Szpakowski cfd030d4ab Fixed building on Mac OS 10.9 12 years ago
  Alex Szpakowski b21f8ed3af Updated CMakeLists.txt 12 years ago
  Alex Szpakowski 857296f107 Merged default into Mesh 12 years ago
  Alex Szpakowski 8d0246ada6 Xcode project now builds for 64 bit x86 only, by default (resolves issue #760). 12 years ago
  Alex Szpakowski c63e2ec624 Merged default into Mesh 12 years ago
  Alex Szpakowski 5f609c2e2b OS X: switched to -std=c++11, fixed compilation, cleaned up obsolete files in src/platform/macosx/ 12 years ago
  Alex Szpakowski 1e696c4505 Added Mesh objects and love.graphics.newMesh. Mesh objects are similar to Geometry but they're drawables (the relationship between meshes and images is the opposite of geometry and images.) 12 years ago
  Alex Szpakowski ffe0485173 Removed love.window.checkMode (resolves issue #653, invalidates issue #592). 12 years ago