Alex Szpakowski
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01666f6c29
love.image.isCompressed now compares file extensions in a case-insensitive manner
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12 years ago |
Bart van Strien
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ad8e0da351
Fix source reset, specifically audio wasn't always updating the AL_LOOPING flag
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12 years ago |
Bart van Strien
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2ad7562e6b
Make sound decoder selection based on extension case-insensitive (issue #662)
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12 years ago |
Alex Szpakowski
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084a52da10
Fixed window visibility events not always triggering properly
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12 years ago |
Alex Szpakowski
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03bd4c1410
Fixed SpriteBatch:setBufferSize
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12 years ago |
Alex Szpakowski
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3fb78d5458
Added SpriteBatch:setBufferSize (issue #655)
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12 years ago |
Alex Szpakowski
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8fbf43fcc3
Added File:setBuffer/getBuffer, File:flush, and File:getMode.
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12 years ago |
Alex Szpakowski
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186bcae7cb
Added File:isOpen
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12 years ago |
Alex Szpakowski
|
80122d67e6
Slightly improved performance of love.graphics.setCanvases
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12 years ago |
Alex Szpakowski
|
8b261abfdc
Slightly improved performance and cleaned up code a bit for love.graphics.print
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12 years ago |
Alex Szpakowski
|
b04a2fee87
Improved performance when using ImageData methods in multiple threads when ImageData:encode is called
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12 years ago |
Alex Szpakowski
|
b8efa6372b
oops
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12 years ago |
Alex Szpakowski
|
6e3a7288dd
Improved performance of ImageData:mapPixel (now up to 2x as fast as in 0.8.0!); love.graphics.newImage, Image:refresh, love.window.setIcon, and ImageRasterizers now prevent other threads from modifying the ImageData used in those functions until they're done accessing it
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12 years ago |
Alex Szpakowski
|
8d7e0b5629
Time-travelling license text
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12 years ago |
Alex Szpakowski
|
958a25e0af
Flipped the loading order of the graphics and window modules (first window, then graphics)
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12 years ago |
Alex Szpakowski
|
2426d97450
Fixed justify printf Align Mode (issue #635)
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12 years ago |
Alex Szpakowski
|
6281d60b8c
Fixed compilation in visual studio
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12 years ago |
Alex Szpakowski
|
2be3479989
Updated changelog
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12 years ago |
Alex Szpakowski
|
621124ac28
love.keypressed's second argument is now a unicode character string instead of a unicode codepoint number.
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12 years ago |
Alex Szpakowski
|
cd97e9ec05
Added Image:getData, returns the original ImageData (or CompressedData) used to create the image
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12 years ago |
Alex Szpakowski
|
76618f0328
Cleaned up font code to always use uint32 instead of the slightly more ambiguous "unsigned int" for codepoints
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12 years ago |
Alex Szpakowski
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d48d1fd441
Exposed the internal Rasterizer and GlyphData object methods to Lua. Also added Font:hasGlyph.
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12 years ago |
Alex Szpakowski
|
dd9cca1a55
Added Data:getString to GlyphData
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12 years ago |
Alex Szpakowski
|
f25efcc8af
Improved performance and reduced temporary memory usage of love.graphics.newScreenshot and Canvas:getImageData
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12 years ago |
Alex Szpakowski
|
15535517d6
love.graphics.setColorMask() with no arguments enabled all color components
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12 years ago |
Alex Szpakowski
|
0a1c90f2d7
Removed love.graphics.setLine and love.graphics.setPoint.
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12 years ago |
Bart van Strien
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5d2b20a662
Apply patch that fixes "random" looping of streaming sources (issue #630)
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12 years ago |
Alex Szpakowski
|
03f5bd9a5a
Improved the performance of dds data loading (love.image.newCompressedData / love.graphics.newImage("myfile.dds"))
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12 years ago |
Alex Szpakowski
|
be33d17f89
Added SpriteBatch:getColor
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12 years ago |
Alex Szpakowski
|
0f6980f82a
Xcode project now compiles with -O3 for greater performance with the same binary size. Rejoice!
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12 years ago |