Commit History

Author SHA1 Message Date
  Alex Szpakowski 018a3831cb Add a new “stencil8” pixel format for Canvases (resolves issue #1003). 8 years ago
  Alex Szpakowski cb9aa857d7 Don’t try to create the standard/default array texture shader if array textures are not supported. 8 years ago
  Alex Szpakowski 66b299822a Array textures can be easily drawn without a shader (resolves issue #1111). 8 years ago
  Alex Szpakowski f3f6b10ac8 Clean up glVertexAttribPointer calls a bit. 8 years ago
  Alex Szpakowski 73fd45558b Implement Array, Cubemap, and Volume texture types (issue #1111). 8 years ago
  Alex Szpakowski c0e66eba83 Move backend-agnostic Mesh and SpriteBatch code out of the opengl implementation folder. 8 years ago
  Alex Szpakowski d990044288 love.graphics internal Buffer objects are no longer OpenGL-specific. 8 years ago
  Alex Szpakowski abb72cb813 Happy new year! 🥂 8 years ago
  Alex Szpakowski f12596dd19 More code restructuring. 8 years ago
  Alex Szpakowski 0d2e08baff Implement automatic batching for points, lines, shapes, and images/quads. 8 years ago
  Bart van Strien d967a755e5 Make love::Type handle type names 8 years ago
  Bart van Strien c761202486 Build type information on first use (load-time), instead of using a hardcoded list 8 years ago
  Alex Szpakowski 14f1afa446 Reduce redundant glActiveTexture calls. 8 years ago
  Alex Szpakowski d1c5edd792 Prevent redundant glBindBuffer calls. 8 years ago
  Alex Szpakowski b8b670e0ae Simplify Drawable code 8 years ago
  Alex Szpakowski 25376ba310 Added SpriteBatch:setDrawRange(start, count) and SpriteBatch:getDrawRange. 9 years ago
  Alex Szpakowski e9ac008f43 Merge default into minor 9 years ago
  Alex Szpakowski 3e678fc462 Fix SpriteBatch:setBufferSize to keep old sprite data if it can fit (resolves issue #1204). 9 years ago
  Alex Szpakowski d4e701b434 SpriteBatch:add will now automatically increase the maximum size of the SpriteBatch if there's no more room. 9 years ago
  Alex Szpakowski 46a2e7b85c Happy new year! 🎉 9 years ago
  Alex Szpakowski 3c1c13793e Added SpriteBatch:attachAttribute(attributename, mesh), which lets SpriteBatches use per-vertex information from a vertex attribute in a Mesh when drawing. 9 years ago
  Alex Szpakowski 7ebef76b24 Added love.window.setScreenSaverEnabled and love.window.isScreenSaverEnabled (resolves issue #1088.) 9 years ago
  Alex Szpakowski a45c1332a7 Cleaned up some Mesh and SpriteBatch code. 10 years ago
  Alex Szpakowski bfef97c48a Slightly reduced the CPU usage of SpriteBatch:add, Text:add, and love.graphics.draw(ParticleSystem). 10 years ago
  Alex Szpakowski d8fd1413d6 Renamed the internal 'Matrix' class to 'Matrix4'. 10 years ago
  Alex Szpakowski ed3f419747 Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well. 10 years ago
  Alex Szpakowski c82ccbb89b love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors. 10 years ago
  Alex Szpakowski 2dc8a8ea45 Cleaned up some index buffer code. 10 years ago
  Alex Szpakowski 2844499ef7 Added the ability to have custom vertex attributes in Meshes (resolves issue #768.) 10 years ago
  Alex Szpakowski 06ef263537 Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls. 10 years ago