提交历史

作者 SHA1 备注 提交日期
  Alex Szpakowski 02d2a872ab Improved shader member variable names, fixed up XCode project file 12 年之前
  Alex Szpakowski 383cfb11ea Merged rude/love into vertexshader/default 12 年之前
  Bart van Strien f81eebfb5f Reapply sdl's keyrepeat settings after setWindow 12 年之前
  Alex Szpakowski 5cae5ea37e Removed code for tesselation and geometry shader detection 12 年之前
  Alexander Szpakowski f016840ed0 Merged in changes from main repository 12 年之前
  Alexander Szpakowski ce75b3af69 Merge from root 12 年之前
  Bart van Strien a72c981c32 Make sure love.errhand gets a local reference to print as well, and find the error handler at errortime (partial #390) 12 年之前
  Bart van Strien 501beb7d02 Add blend mode 'none' (issue #536) 12 年之前
  Bart van Strien 49961d66c7 Fix setVolumeLimits (issue #537) 12 年之前
  Bart van Strien b97765b169 Check for OpenGL 2.0 in NPOT check (issue #538) 12 年之前
  Alexander Szpakowski 9f8f493aed Texel (texture2D) calls in shaders now return pure white instead of pure black when drawing untextured graphics primitives. This prevents the need for separate "passthrough" shaders to be used when drawing graphics primitives vs images. 12 年之前
  Alexander Szpakowski e24d721381 Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'. 12 年之前
  Alexander Szpakowski 331c883c77 Improved clarity of some comments, variable names, and functions 12 年之前
  Alexander Szpakowski c4a5b16447 Merged from main? 12 年之前
  vrld 2db9bfad11 Fix PixelEffect texture unit pool. 12 年之前
  Alexander Szpakowski 8fdd6cbbb2 Merged in from main repository (originally from love-mipmap fork) 12 年之前
  vrld 3b80c52cc2 Merged in slime73/love-mipmap (pull request #18: Add mipmapping support to images) 12 年之前
  rude 697f4de80a Fix compilation issue in MSVC2012. 12 年之前
  Alexander Szpakowski 69dc6c76e8 Better boolean shader extern support 12 年之前
  Alexander Szpakowski ca1a9caf91 Added boolean value support to ShaderEffect:send 12 年之前
  Alexander Szpakowski 3a9659b608 More minor graphics.lua cleanup 12 年之前
  Alexander Szpakowski f1e72efd30 Cleaned up graphics.lua script a bit 12 年之前
  Alexander Szpakowski 3e3f5c6bdd Minor tweaks, balanced disable/enable clientstate calls in SpriteBatches 12 年之前
  Alexander Szpakowski 808a09f786 Changed shader source list from a vector of sources to a map of shader types to source codes 12 年之前
  Alexander Szpakowski b6088115c9 Changed some variable names to be more descriptive 12 年之前
  Alexander Szpakowski 36c5259e12 Font objects now have mipmap filter and mipmap sharpness support 12 年之前
  Alexander Szpakowski a6f4a3ab0f Removed names of unused parameters to quiet noisy compilers 12 年之前
  Alexander Szpakowski e5388ff73b Removed more unnecessary tabs in blank lines 12 年之前
  Alexander Szpakowski eb98e8cc48 Removed unnecessary tabs in empty lines, fixed texture filtering when the minification and mipmap filter are the same 12 年之前
  Alexander Szpakowski 609ef2c4e4 Format luaL_error strings properly in ShaderEffect lua wrapper code 12 年之前