Alex Szpakowski
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02d2a872ab
Improved shader member variable names, fixed up XCode project file
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12 年之前 |
Alex Szpakowski
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383cfb11ea
Merged rude/love into vertexshader/default
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12 年之前 |
Bart van Strien
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f81eebfb5f
Reapply sdl's keyrepeat settings after setWindow
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12 年之前 |
Alex Szpakowski
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5cae5ea37e
Removed code for tesselation and geometry shader detection
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12 年之前 |
Alexander Szpakowski
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f016840ed0
Merged in changes from main repository
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12 年之前 |
Alexander Szpakowski
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ce75b3af69
Merge from root
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12 年之前 |
Bart van Strien
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a72c981c32
Make sure love.errhand gets a local reference to print as well, and find the error handler at errortime (partial #390)
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12 年之前 |
Bart van Strien
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501beb7d02
Add blend mode 'none' (issue #536)
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12 年之前 |
Bart van Strien
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49961d66c7
Fix setVolumeLimits (issue #537)
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12 年之前 |
Bart van Strien
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b97765b169
Check for OpenGL 2.0 in NPOT check (issue #538)
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12 年之前 |
Alexander Szpakowski
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9f8f493aed
Texel (texture2D) calls in shaders now return pure white instead of pure black when drawing untextured graphics primitives. This prevents the need for separate "passthrough" shaders to be used when drawing graphics primitives vs images.
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12 年之前 |
Alexander Szpakowski
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e24d721381
Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'.
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12 年之前 |
Alexander Szpakowski
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331c883c77
Improved clarity of some comments, variable names, and functions
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12 年之前 |
Alexander Szpakowski
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c4a5b16447
Merged from main?
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12 年之前 |
vrld
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2db9bfad11
Fix PixelEffect texture unit pool.
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12 年之前 |
Alexander Szpakowski
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8fdd6cbbb2
Merged in from main repository (originally from love-mipmap fork)
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12 年之前 |
vrld
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3b80c52cc2
Merged in slime73/love-mipmap (pull request #18: Add mipmapping support to images)
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12 年之前 |
rude
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697f4de80a
Fix compilation issue in MSVC2012.
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12 年之前 |
Alexander Szpakowski
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69dc6c76e8
Better boolean shader extern support
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12 年之前 |
Alexander Szpakowski
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ca1a9caf91
Added boolean value support to ShaderEffect:send
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12 年之前 |
Alexander Szpakowski
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3a9659b608
More minor graphics.lua cleanup
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12 年之前 |
Alexander Szpakowski
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f1e72efd30
Cleaned up graphics.lua script a bit
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12 年之前 |
Alexander Szpakowski
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3e3f5c6bdd
Minor tweaks, balanced disable/enable clientstate calls in SpriteBatches
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12 年之前 |
Alexander Szpakowski
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808a09f786
Changed shader source list from a vector of sources to a map of shader types to source codes
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12 年之前 |
Alexander Szpakowski
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b6088115c9
Changed some variable names to be more descriptive
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12 年之前 |
Alexander Szpakowski
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36c5259e12
Font objects now have mipmap filter and mipmap sharpness support
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12 年之前 |
Alexander Szpakowski
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a6f4a3ab0f
Removed names of unused parameters to quiet noisy compilers
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12 年之前 |
Alexander Szpakowski
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e5388ff73b
Removed more unnecessary tabs in blank lines
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12 年之前 |
Alexander Szpakowski
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eb98e8cc48
Removed unnecessary tabs in empty lines, fixed texture filtering when the minification and mipmap filter are the same
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12 年之前 |
Alexander Szpakowski
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609ef2c4e4
Format luaL_error strings properly in ShaderEffect lua wrapper code
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12 年之前 |