Commit History

Author SHA1 Message Date
  Alex Szpakowski 03c38185f6 Fix love.window.maximize to immediately update the window dimensions instead of waiting for the next love.event.pump. Fixes issue #1221. 8 years ago
  T-Bone b2291fb62a Fixes to make Löve compile on Windows 10 UWP 9 years ago
  Alex Szpakowski 9ec6eceb8a Cleaned up the error message code when love.window.setMode fails. 9 years ago
  Alex Szpakowski 46a2e7b85c Happy new year! 🎉 9 years ago
  Alex Szpakowski efa08b1e44 Fixed a compile failure on Android (thanks xenthral!) 9 years ago
  Alex Szpakowski f6809f941d Cleaned up some love.window code. 9 years ago
  Alex Szpakowski 4e75c7be9a Improved the window and OpenGL context creation code to try more options if the OpenGL version is too low (e.g. if the driver in Windows gave back a Microsoft GL 1.1 software context because of a high requested MSAA value.) 9 years ago
  Alex Szpakowski 0a059814e7 Revamped love.graphics.stencil and love.graphics.setStencilTest: 9 years ago
  Alex Szpakowski 7b8af113da Fixed the minimum window size to re-set itself when love.window.setFullscreen(false) is called. 9 years ago
  Alex Szpakowski b0c19ef2c5 Renamed love.window.set/isScreenSaverEnabled to love.window.set/isDisplaySleepEnabled. 9 years ago
  Alex Szpakowski 7ebef76b24 Added love.window.setScreenSaverEnabled and love.window.isScreenSaverEnabled (resolves issue #1088.) 9 years ago
  Alex Szpakowski d79d96a8f2 Also display graphics card information in the popup message when GL2 isn't supported. 10 years ago
  Alex Szpakowski 4daa190513 Show the detected OpenGL version in the popup dialog when GL2.1 or GLES2 isn't available when the window is created. 10 years ago
  Alex Szpakowski 9a1c4ad565 The iOS game list screen now also displays folders that contain main.lua. 10 years ago
  Alex Szpakowski e44f20fdc6 Renamed OSX.mm/OSX.h to macosx.mm/macosx.h to match love's file naming conventions. 10 years ago
  Martin Felis 6e0abae688 Implemented love.window.getPixelScale for Android. Fullscreen windows now use Android's 'immersive mode'. 10 years ago
  Alex Szpakowski d215d8a91e Reworked sRGB / gamma-correct APIs: 10 years ago
  Alex Szpakowski f2b4438a57 Fixed love.window.getPosition in fullscreen mode when SDL 2.0.4 is used. 10 years ago
  Alex Szpakowski 66942d5f31 Added the ability to use custom mipmaps in Images, via love.graphics.newImage(filename, {mipmap1, mipmap2, ...}). Resolves issue #1064. 10 years ago
  Alex Szpakowski 8bf8c0cd18 Hopefully work around an issue where older Intel drivers on Windows use Microsoft's OpenGL 1.1 software renderer instead of failing to create the context, when a requested framebuffer attribute value is unsupported. 10 years ago
  Alex Szpakowski f5abedaeeb Cleaned up the love.graphics code that deals with love.window to be more consistent with the rest of the codebase. 10 years ago
  Alex Szpakowski 4cd725cee6 Added love.window.close (resolves issue #1059), and renamed love.window.isCreated to love.window.isOpen. 10 years ago
  Alex Szpakowski b2b5a1d9df Fixed a compiler warning on Linux and iOS. 10 years ago
  Alex Szpakowski 91e2227124 Fixed the behaviour of love.window.requestAttention on Windows. 10 years ago
  Alex Szpakowski cf73aa0107 Added love.window.requestAttention. Bounces the dock icon in OS X and flashes the taskbar icon in Windows when called, if the program isn't in focus. 10 years ago
  Alex Szpakowski a9e4be760e Updated the list of SDL backends which should default to OpenGL ES to include emscripten. 10 years ago
  Alex Szpakowski 0f986b10aa Cleaned up some code, the 'ry' parameter of love.graphics.rectangle now defaults to the value of 'rx' rather than defaulting to 0. 10 years ago
  Alex Szpakowski 3704595189 Enabled OpenGL ES 3 support for Windows/Linux/Android when SDL 2.0.4+ is used, since that SDL version fixed its EGL code for GLES 3+. 10 years ago
  Alex Szpakowski cf0968fc6d Avoid some VC++ compiler warnings 10 years ago
  Alex Szpakowski cffa899e03 Explicitly mention SDL in the error message caused by SDL subsystem initialization failure. 10 years ago