Alex Szpakowski
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03c38185f6
Fix love.window.maximize to immediately update the window dimensions instead of waiting for the next love.event.pump. Fixes issue #1221.
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8 years ago |
T-Bone
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b2291fb62a
Fixes to make Löve compile on Windows 10 UWP
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9 years ago |
Alex Szpakowski
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9ec6eceb8a
Cleaned up the error message code when love.window.setMode fails.
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9 years ago |
Alex Szpakowski
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46a2e7b85c
Happy new year! 🎉
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9 years ago |
Alex Szpakowski
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efa08b1e44
Fixed a compile failure on Android (thanks xenthral!)
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9 years ago |
Alex Szpakowski
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f6809f941d
Cleaned up some love.window code.
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9 years ago |
Alex Szpakowski
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4e75c7be9a
Improved the window and OpenGL context creation code to try more options if the OpenGL version is too low (e.g. if the driver in Windows gave back a Microsoft GL 1.1 software context because of a high requested MSAA value.)
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9 years ago |
Alex Szpakowski
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0a059814e7
Revamped love.graphics.stencil and love.graphics.setStencilTest:
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9 years ago |
Alex Szpakowski
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7b8af113da
Fixed the minimum window size to re-set itself when love.window.setFullscreen(false) is called.
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9 years ago |
Alex Szpakowski
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b0c19ef2c5
Renamed love.window.set/isScreenSaverEnabled to love.window.set/isDisplaySleepEnabled.
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9 years ago |
Alex Szpakowski
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7ebef76b24
Added love.window.setScreenSaverEnabled and love.window.isScreenSaverEnabled (resolves issue #1088.)
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9 years ago |
Alex Szpakowski
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d79d96a8f2
Also display graphics card information in the popup message when GL2 isn't supported.
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10 years ago |
Alex Szpakowski
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4daa190513
Show the detected OpenGL version in the popup dialog when GL2.1 or GLES2 isn't available when the window is created.
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10 years ago |
Alex Szpakowski
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9a1c4ad565
The iOS game list screen now also displays folders that contain main.lua.
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10 years ago |
Alex Szpakowski
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e44f20fdc6
Renamed OSX.mm/OSX.h to macosx.mm/macosx.h to match love's file naming conventions.
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10 years ago |
Martin Felis
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6e0abae688
Implemented love.window.getPixelScale for Android. Fullscreen windows now use Android's 'immersive mode'.
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10 years ago |
Alex Szpakowski
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d215d8a91e
Reworked sRGB / gamma-correct APIs:
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10 years ago |
Alex Szpakowski
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f2b4438a57
Fixed love.window.getPosition in fullscreen mode when SDL 2.0.4 is used.
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10 years ago |
Alex Szpakowski
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66942d5f31
Added the ability to use custom mipmaps in Images, via love.graphics.newImage(filename, {mipmap1, mipmap2, ...}). Resolves issue #1064.
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10 years ago |
Alex Szpakowski
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8bf8c0cd18
Hopefully work around an issue where older Intel drivers on Windows use Microsoft's OpenGL 1.1 software renderer instead of failing to create the context, when a requested framebuffer attribute value is unsupported.
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10 years ago |
Alex Szpakowski
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f5abedaeeb
Cleaned up the love.graphics code that deals with love.window to be more consistent with the rest of the codebase.
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10 years ago |
Alex Szpakowski
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4cd725cee6
Added love.window.close (resolves issue #1059), and renamed love.window.isCreated to love.window.isOpen.
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10 years ago |
Alex Szpakowski
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b2b5a1d9df
Fixed a compiler warning on Linux and iOS.
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10 years ago |
Alex Szpakowski
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91e2227124
Fixed the behaviour of love.window.requestAttention on Windows.
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10 years ago |
Alex Szpakowski
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cf73aa0107
Added love.window.requestAttention. Bounces the dock icon in OS X and flashes the taskbar icon in Windows when called, if the program isn't in focus.
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10 years ago |
Alex Szpakowski
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a9e4be760e
Updated the list of SDL backends which should default to OpenGL ES to include emscripten.
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10 years ago |
Alex Szpakowski
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0f986b10aa
Cleaned up some code, the 'ry' parameter of love.graphics.rectangle now defaults to the value of 'rx' rather than defaulting to 0.
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10 years ago |
Alex Szpakowski
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3704595189
Enabled OpenGL ES 3 support for Windows/Linux/Android when SDL 2.0.4+ is used, since that SDL version fixed its EGL code for GLES 3+.
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10 years ago |
Alex Szpakowski
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cf0968fc6d
Avoid some VC++ compiler warnings
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10 years ago |
Alex Szpakowski
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cffa899e03
Explicitly mention SDL in the error message caused by SDL subsystem initialization failure.
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10 years ago |