História revízii

Autor SHA1 Správa Dátum
  Alex Szpakowski 0558fcdbd4 Added Source:getDuration (thanks Boolsheet!) 9 rokov pred
  Alex Szpakowski bb24c1b7a6 Mesh:getVertexMap now returns nil rather than an empty table, if no vertex map is set (resolves issue #1096.) 9 rokov pred
  Alex Szpakowski a45c1332a7 Cleaned up some Mesh and SpriteBatch code. 10 rokov pred
  Alex Szpakowski d215d8a91e Reworked sRGB / gamma-correct APIs: 10 rokov pred
  Alex Szpakowski d8fd1413d6 Renamed the internal 'Matrix' class to 'Matrix4'. 10 rokov pred
  Alex Szpakowski ed3f419747 Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well. 10 rokov pred
  Alex Szpakowski c82ccbb89b love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors. 10 rokov pred
  Alex Szpakowski 4e1011a52e Re-added Mesh:setVertices. 10 rokov pred
  Alex Szpakowski 2844499ef7 Added the ability to have custom vertex attributes in Meshes (resolves issue #768.) 10 rokov pred
  Alex Szpakowski 06ef263537 Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls. 10 rokov pred
  Alex Szpakowski 8277eb9abd Renamed the internal OpenGL buffer class from VertexBuffer to GLBuffer. 10 rokov pred
  Alex Szpakowski 3830a0969c Moved the Texture and Quad Lua wrapper files out of the opengl graphics implementation folder. 10 rokov pred
  Alex Szpakowski ebc68023a7 Fix many warnings about implicit integer conversions when compiling for 64 bits. 10 rokov pred
  Alex Szpakowski 1124612c1f Some work towards OpenGL ES 2+ support for love 0.10. 10 rokov pred
  Alex Szpakowski a7e4148869 Merged default into minor 10 rokov pred
  Alex Szpakowski c7b45b3505 Updated copyright for the new year 10 rokov pred
  Alex Szpakowski 5eb37d30f7 Cleaned up and simplified some graphics code. 10 rokov pred
  Alex Szpakowski 3a51f0ad08 Changed the love.graphics internal code to always use a default shader when none is set externally, and replaced the deprecated OpenGL vertex attribute code with the equivalent generic vertex attribute functions. 11 rokov pred
  Alex Szpakowski 8ffe610659 Added love.graphics.getStats. It returns a table with performance-related graphics statistics. Currently it contains these fields: 11 rokov pred
  Alex Szpakowski d59c76a55f Reduced the number of explicit retain/release method calls on love objects. Less chance of bugs! 11 rokov pred
  Alex Szpakowski afc505e183 Added stack type enums to love.graphics.push (resolves issue #906.) Current enums are "transform" and "all". "transform" is the default (for compatibility.) When love.graphics.push("all") is used, love.graphics.pop() will restore all love.graphics module state to what it was when push was called. 11 rokov pred
  Bart van Strien fb3aa060b2 Fix Texture leak in Meshes 11 rokov pred
  Alex Szpakowski 6971ece4cb Fixed Mesh:setDrawRange when the Mesh has a vertex map and the first argument to setDrawRange is non-zero. Removed mesh-specific instancing code. 11 rokov pred
  Alex Szpakowski a028f94ff2 Fixed love.graphics.newMesh(vertexcount, ...) trying to use glDrawArraysInstanced sometimes, fixed Mesh:getVertexMap. 11 rokov pred
  Alex Szpakowski 6259e38d84 Meshes will now use the smallest integer data type possible for index buffer (vertex map) values, instead of always using 32-bit integer numbers. 11 rokov pred
  Alex Szpakowski b625bb6624 moved Mesh:setWireframe to love.graphics.setWireframe (affects all draws until it's disabled.) 11 rokov pred
  Alex Szpakowski 7556fde5e6 Added antialiasing (MSAA) support to Canvases via a new optional parameter. Added Canvas:getFSAA. 11 rokov pred
  Alex Szpakowski ba7e69d776 Added Mesh:setDrawRange(min, max) and Mesh:getDrawRange(). 11 rokov pred
  Alex Szpakowski 73f1ce0d40 Added instancing support to Meshes via Mesh:setInstanceCount. Added a new built-in variable to vertex shaders: int love_InstanceID. 11 rokov pred
  Alex Szpakowski 3120a0e650 Goodbye 2013, hello 2014! 11 rokov pred