Commit History

Author SHA1 Message Date
  Sasha Szpakowski 0b3e5af85f CI: don't build for 32 bit windows 1 year ago
  Sasha Szpakowski f6613836b9 CI: remove legacy compat build setup for windows 1 year ago
  Sasha Szpakowski 43ba6c98bd Merge pull request #2057 from learn-more/SDL3 1 year ago
  Sasha Szpakowski 58f05eb000 fix incorrect errors when using an integer format ImageData 1 year ago
  Mark Jansen 09e8830a87 Add support for SDL3 when building with megasource 1 year ago
  Sasha Szpakowski 3a672387e4 Error if Texture:generateMipmaps is called on an active canvas. 1 year ago
  Sasha Szpakowski e04b5f931d Move internal auto-generation for canvas mipmaps to high level code. 1 year ago
  Sasha Szpakowski 8f8260afa5 add a test for auto-generated canvas mipmaps 1 year ago
  Sasha Szpakowski c5feaa3dfa Fix missing depth formats in love.graphics.getTextureFormats. 1 year ago
  Sasha Szpakowski 59e18df392 metal: fix varying matrices and arrays. 1 year ago
  Sasha Szpakowski 4a0e24c415 metal: fix integer pixel formats not claiming support for sampling. 1 year ago
  Sasha Szpakowski e1cad5500f fix test... 1 year ago
  Sasha Szpakowski b547321179 tests: use a better-supported canvas format for IO test, and turn off blending 1 year ago
  Sasha Szpakowski 1f0f2a0781 vulkan: fix detection of linear filter support for pixel formats 1 year ago
  Sasha Szpakowski e92df0a231 vulkan: fix shader creation when using a varying matrix. 1 year ago
  Sasha Szpakowski 93c26ed25a add a graphics test for some shader IO variables 1 year ago
  Sasha Szpakowski 4b3fdc2317 vulkan: fix a crash in the error screen 1 year ago
  Sasha Szpakowski 111bbde32d vulkan: fix shaders with int vertex attributes when nothing using that attribute is drawn. 1 year ago
  Sasha Szpakowski 565d635f75 tests: use the default renderer instead of forcing opengl, unless it's set in CLI params. 1 year ago
  Sasha Szpakowski 02147329ce CI: explicitly set opengl renderer for tests that should use opengl 1 year ago
  Sasha Szpakowski ad0526d97d Fix videos not setting their textures in the first frame, on some backends. 1 year ago
  Sasha Szpakowski b01ff0e8ee opengl: fix GL errors when MSAA is enabled for the window. 1 year ago
  Sasha Szpakowski bb9fb54ef4 Merge pull request #2053 from nikeinikei/main 1 year ago
  niki 15c14c69b4 vulkan: correct scissor extent calculation 1 year ago
  niki 869cb23314 vulkan: fix incorrect scissor when rendering to a canvas 1 year ago
  Sasha Szpakowski 7f37a7ddbe metal: fix texture uploads in the middle of a render pass stopping the pass' subsequent draws from working. 1 year ago
  Sasha Szpakowski 6bc91a025c metal: fix backbuffer discarding its contents in some situations. 1 year ago
  Sasha Szpakowski d40b78be76 vulkan: fix shader cross-stage io (varying) location mapping. 1 year ago
  Sasha Szpakowski 994079e76d Mesh:getVertexFormat uses named fields, to match the new format syntax in newMesh. 1 year ago
  Sasha Szpakowski 8140817107 vulkan: fix a crash on minimization. 1 year ago