Commit History

Author SHA1 Message Date
  Sasha Szpakowski 0b75f6cfa5 Missed some files... 2 years ago
  Alex Szpakowski fc4847c69d Update copyright for the new year 5 years ago
  Alex Szpakowski 0752f27bdf Update copyright year for 2019 6 years ago
  Bart van Strien e80247c191 Happy new year! ✨ 7 years ago
  Alex Szpakowski 34ebe18f14 Use luaL_check/optinteger instead of luaL_check/optnumber when getting integer arguments to functions. Resolves issue #1251. 8 years ago
  Alex Szpakowski a8e4db8e1e Clamp color arguments to [0, 1] in cases where we don’t support values outside of that range internally. 8 years ago
  Alex Szpakowski 66b299822a Array textures can be easily drawn without a shader (resolves issue #1111). 8 years ago
  Alex Szpakowski 73fd45558b Implement Array, Cubemap, and Volume texture types (issue #1111). 8 years ago
  Alex Szpakowski c0e66eba83 Move backend-agnostic Mesh and SpriteBatch code out of the opengl implementation folder. 8 years ago