niki
|
0cea07806f
use different uniform buffers for each draw call
|
3 years ago |
niki
|
7f894e5bf7
some work on drawQuads (not fully working yet)
|
3 years ago |
niki
|
efdc2b8ee2
fix crash on exit
|
3 years ago |
niki
|
b5ba2b65b5
stop hardcoding vulkan vertex layouts
|
3 years ago |
niki
|
2bf7c35220
use constant color for VertexColor
|
3 years ago |
niki
|
c996860602
Use löve's uniform data object for vulkan shader
|
3 years ago |
niki
|
3a4058d750
allow drawing more than one texture
|
3 years ago |
niki
|
acf0474cc8
Implement drawing very basic textures
|
3 years ago |
niki
|
d0aaddfef6
cleanup redundant initialization code
|
3 years ago |
niki
|
c16c07780f
use default texture when rendering primitives
|
3 years ago |
niki
|
75a6bc9b5d
Merge remote-tracking branch 'origin/12.0-development' into vulkan
|
3 years ago |
niki
|
4e8304255d
first draft of vulkan texture impl
|
3 years ago |
niki
|
8f55f093a4
partially implement initCapabilities for vulkan
|
3 years ago |
niki
|
e6f8b465bc
use vma for streambuffer implementation
|
3 years ago |
niki
|
9299219977
perform prepareDraw only once per frame
|
3 years ago |
niki
|
6dc12be45d
fix crash on resizing
|
3 years ago |
niki
|
158052c52c
implement basic per frame uniform variables
|
3 years ago |
niki
|
157c8f8a20
include custom vulkan shader in love source
|
3 years ago |
niki
|
197dfb9738
start implementing vulkan Shader type
|
3 years ago |
niki
|
4692a0490c
basic functionality for indexed draw in vulkan
|
3 years ago |
niki
|
7d680838b6
restructure to not hardcore draw vk commands
|
3 years ago |
niki
|
f39d01e940
Merge branch 'vulkan' of https://github.com/nikeinikei/love into vulkan
|
3 years ago |
niki
|
d09f834bf3
first draft of vulkan buffer implementation
|
3 years ago |
niki
|
b80ef89e8d
handle resizing correctly
|
3 years ago |
niki
|
65074dae15
hello world triangle
|
3 years ago |
niki
|
aed6595ee6
first draft of vulkan buffer implementation
|
3 years ago |
niki
|
81e3bed778
handle resizing correctly
|
3 years ago |
niki
|
b32c5f3c4e
hello world triangle
|
3 years ago |