Alex Szpakowski
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0d2e08baff
Implement automatic batching for points, lines, shapes, and images/quads.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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0a8c6f3ee6
Cleaned up some love.graphics code.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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0a3adc0839
Unify pixel format enums for ImageData, CompressedImageData, and Canvas into a single PixelFormat enum.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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f85ee6b504
Add some more graphics feature and limit queries (resolves issue #1234).
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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9d2ee6d909
Shader uniforms keep their values after love.window.setMode (resolves issue #1174).
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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bed9bc1bae
We don’t need a list of projection matrices..
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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3e80ec2257
Render pass API. Replaces love.graphics.setCanvas and friends.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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2222bb37d2
Removed gl.bindTexture, so it won't get accidentally used.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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d1c5edd792
Prevent redundant glBindBuffer calls.
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%!s(int64=8) %!d(string=hai) anos |
Alex Szpakowski
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901cc362df
Added 'shaderswitches' to love.graphics.getStats.
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%!s(int64=9) %!d(string=hai) anos |
Alex Szpakowski
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9ebd759851
Don't call glGetFloat every time love.graphics.getSystemLimits is called.
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%!s(int64=9) %!d(string=hai) anos |
Alex Szpakowski
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abd3c64bc5
Moved another AMD-specific driver bug workaround to the OpenGL Bugs struct.
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%!s(int64=9) %!d(string=hai) anos |
Alex Szpakowski
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a95235ffa1
Typo fixes in a comment
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%!s(int64=9) %!d(string=hai) anos |
Alex Szpakowski
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8a59743481
Added comments to the Bugs struct in OpenGL.h detailing some driver bugs that have workarounds that don't need conditional codepaths.
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%!s(int64=9) %!d(string=hai) anos |
Alex Szpakowski
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6d6d805858
Workaround for love.graphics.clear + love.graphics.setCanvas AMD driver bug, take two.
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%!s(int64=9) %!d(string=hai) anos |
Alex Szpakowski
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4f093e7fac
Added a workaround for an AMD driver bug where setCanvas + clear + setCanvas doesn't work.
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%!s(int64=9) %!d(string=hai) anos |
Alex Szpakowski
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46a2e7b85c
Happy new year! 🎉
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%!s(int64=9) %!d(string=hai) anos |
Alex Szpakowski
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4c82c96369
Added a new texture wrap mode "clampzero", which outputs transparent black (or opaque black for textures without an alpha channel) rather than the texture's edge colors, when it's drawn or sampled from outside of its regular texture coordinate range.
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%!s(int64=9) %!d(string=hai) anos |
Alex Szpakowski
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890802c0a3
Use a more descriptive error message if love.graphics.newImage fails because the OpenGL texture can't be created.
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%!s(int64=10) %!d(string=hai) anos |
Alex Szpakowski
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05ed70ed18
Updated stb_image to 2.07.
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%!s(int64=10) %!d(string=hai) anos |
Alex Szpakowski
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d8fd1413d6
Renamed the internal 'Matrix' class to 'Matrix4'.
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%!s(int64=10) %!d(string=hai) anos |
Alex Szpakowski
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ed3f419747
Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well.
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%!s(int64=10) %!d(string=hai) anos |
Alex Szpakowski
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c82ccbb89b
love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors.
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%!s(int64=10) %!d(string=hai) anos |
Alex Szpakowski
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33e1d2736d
Removed restrictions preventing sRGB and non-sRGB canvases from being used together when doing multi-canvas rendering.
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%!s(int64=10) %!d(string=hai) anos |
Alex Szpakowski
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d31168c0e0
Cleaned up some graphics code.
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%!s(int64=10) %!d(string=hai) anos |
Alex Szpakowski
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06ef263537
Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls.
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%!s(int64=10) %!d(string=hai) anos |
Alex Szpakowski
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4ef0d257e9
Added an optional font hinting argument to love.graphics.newFont / love.font.newRasterizer when loading TrueType fonts. Resolves issue #963.
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%!s(int64=10) %!d(string=hai) anos |
Alex Szpakowski
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4dc73959a6
Hopefully fixed a major bug related to using Shader:send with textures.
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%!s(int64=10) %!d(string=hai) anos |
Alex Szpakowski
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06fa7bd7a4
Don't enable SDL_GL_FRAMEBUFFER_SRGB_CAPABLE in Linux when creating the window, to work around a potential bug. sRGB windows are still possible even without that.
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%!s(int64=10) %!d(string=hai) anos |
Alex Szpakowski
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3fea174008
Cleaned up some shader code.
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%!s(int64=10) %!d(string=hai) anos |