Commit History

Author SHA1 Message Date
  rude 0d897b0b0f Sound should now work again. Music looping does probably not work, however (at least now with mp3). 16 years ago
  rude 5fd6e7fbfb Updated no-game screen. It now uses string constants. 16 years ago
  rude 87e3c4131c Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal. 16 years ago
  bart@bart 4b4cf36579 Clears the scissor in the error screen 16 years ago
  bill@Ixion 5850700c8e creating a font with faulty data now throws an exception; error handler now wraps error text if it's too long 16 years ago
  bart@bart b39f353dbc love.errhand checks if it can run and is also called if love.init errors 16 years ago
  bart@bart 9434c7b7a1 When path is invalid no-game screen is shown 16 years ago
  rude a237008ce2 ParticleSystem works now. Error handler no longer loops forever. :) 16 years ago
  rude ab981ea982 Made error screen and reverted love.event.wait. 16 years ago
  rude 579f9c75db Embedded nogame screen into binary and exposed version info. 16 years ago
  rude 9c322e0de8 Hopefully fixed segfault in Linux. 16 years ago
  rude b04b278cd0 Added project generator. 16 years ago
  rude 477d5a05b8 Updated love.font, and added Glyph object in love.graphics. 16 years ago
  rude 0c241a14fb Added resources, and changed slightly how wrappers expose functions. 16 years ago
  rude 5c068db487 Added locking to SpriteBatch, and conf.lua. 16 years ago
  rude dcb3dfd83d Initial Mercurial commit. 16 years ago