rude
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0d897b0b0f
Sound should now work again. Music looping does probably not work, however (at least now with mp3).
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16 years ago |
rude
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5fd6e7fbfb
Updated no-game screen. It now uses string constants.
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16 years ago |
rude
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87e3c4131c
Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal.
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16 years ago |
bart@bart
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4b4cf36579
Clears the scissor in the error screen
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16 years ago |
bill@Ixion
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5850700c8e
creating a font with faulty data now throws an exception; error handler now wraps error text if it's too long
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16 years ago |
bart@bart
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b39f353dbc
love.errhand checks if it can run and is also called if love.init errors
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16 years ago |
bart@bart
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9434c7b7a1
When path is invalid no-game screen is shown
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16 years ago |
rude
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a237008ce2
ParticleSystem works now. Error handler no longer loops forever. :)
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16 years ago |
rude
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ab981ea982
Made error screen and reverted love.event.wait.
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16 years ago |
rude
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579f9c75db
Embedded nogame screen into binary and exposed version info.
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16 years ago |
rude
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9c322e0de8
Hopefully fixed segfault in Linux.
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16 years ago |
rude
|
b04b278cd0
Added project generator.
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16 years ago |
rude
|
477d5a05b8
Updated love.font, and added Glyph object in love.graphics.
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16 years ago |
rude
|
0c241a14fb
Added resources, and changed slightly how wrappers expose functions.
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16 years ago |
rude
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5c068db487
Added locking to SpriteBatch, and conf.lua.
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16 years ago |
rude
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dcb3dfd83d
Initial Mercurial commit.
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16 years ago |