Commit History

Author SHA1 Message Date
  Alex Szpakowski 0f986b10aa Cleaned up some code, the 'ry' parameter of love.graphics.rectangle now defaults to the value of 'rx' rather than defaulting to 0. 10 years ago
  muddmaker 0119e47f87 Make roudned rectangle a variant of rectangle 10 years ago
  muddmaker cb3ae86726 Add rx and ry parameters to roudnedRectangle 10 years ago
  muddmaker 439cc65382 Fix typo 10 years ago
  muddmaker fbc419fda6 Add eclipse and roundedRectangle to love.graphics 10 years ago
  Alex Szpakowski 33e1d2736d Removed restrictions preventing sRGB and non-sRGB canvases from being used together when doing multi-canvas rendering. 10 years ago
  Alex Szpakowski d8a68d6ce1 Updated iOS-specific graphics code to use the latest SDL changes. 10 years ago
  Alex Szpakowski 2844499ef7 Added the ability to have custom vertex attributes in Meshes (resolves issue #768.) 10 years ago
  Alex Szpakowski cf0968fc6d Avoid some VC++ compiler warnings 10 years ago
  Dermoumi Sid 6a07823224 Fixed shearing resetting transformations 10 years ago
  Alex Szpakowski a29b349014 Added love.math.compress(data, format [, level]) and love.math.decompress(compresseddata) / love.math.decompress(compressedstring, format). 10 years ago
  Alex Szpakowski e237ed2432 love.graphics.discard now accepts a table of booleans indicating which of the active canvases to discard (matches love.graphics.clear.) 10 years ago
  Alex Szpakowski d31168c0e0 Cleaned up some graphics code. 10 years ago
  Alex Szpakowski 06ef263537 Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls. 10 years ago
  Alex Szpakowski 468127eed4 Added a variant of love.graphics.clear which accepts a color table argument for each active canvas, allowing it to clear active canvases to different colors without having to call love.graphics.setCanvas. 10 years ago
  Alex Szpakowski b1f4beac56 Fixed the internal color mask state not being updated when love.graphics.setColorMask is called. 10 years ago
  Alex Szpakowski 4ef0d257e9 Added an optional font hinting argument to love.graphics.newFont / love.font.newRasterizer when loading TrueType fonts. Resolves issue #963. 10 years ago
  Alex Szpakowski 275a9a300f Multi-canvas rendering (love.graphics.setCanvas with multiple canvases) now allows canvases with different formats, if the system supports it. Added 'multicanvasformats' to the table returned by love.graphics.getSupported. 10 years ago
  Alex Szpakowski 3fea174008 Cleaned up some shader code. 10 years ago
  Alex Szpakowski 9a2bf4b210 Fixed the check for OpenGL extensions that support glInvalidateFramebuffer to check for GL_ARB_invalidate_subdata instead of GL_ARB_ES3_compatibility. 10 years ago
  Alex Szpakowski b52b9c7a2b Added love.graphics.discard, which discards the contents of the screen (or currently active Canvas.) 10 years ago
  Alex Szpakowski 1326ae9a5d Added love.graphics.clearStencil, which only clears the stencil buffer. 10 years ago
  Alex Szpakowski 3efcf3901b Removed Canvas:clear. love.graphics.clear now accepts r,g,b,a values (and defaults to 0,0,0,0 with no arguments given.) love.graphics.clear clears the content of the currently active Canvas(es.) 10 years ago
  Alex Szpakowski f83c2db471 Cleaned up the Canvas code. 10 years ago
  Alex Szpakowski 517ee44e84 Fixed Canvases on iOS, added support for Canvas MSAA on OpenGL ES 3. 10 years ago
  Alex Szpakowski ebc68023a7 Fix many warnings about implicit integer conversions when compiling for 64 bits. 10 years ago
  Alex Szpakowski e137c9327b Fixed a GL error on startup when OpenGL ES is used. 10 years ago
  Alex Szpakowski ac2b03e8a4 Added love.graphics.isActive. love.graphics function calls (and method calls on objects created via love.graphics) are only guaranteed to work when isActive is true, otherwise bad things might happen (the program crashing, for example.) 10 years ago
  Alex Szpakowski 67aede6bc0 Merged default into minor 10 years ago
  Alex Szpakowski f6bd177f84 A debug print statement snuck in there... 10 years ago