Historial de Commits

Autor SHA1 Mensaje Fecha
  Alex Szpakowski 1108dea696 Updated the error message when invalid UTF-8 strings are used in love.graphics.print and friends to mention UTF-8. hace 11 años
  Alex Szpakowski d3e1993673 Rearranged love.window.showMessageBox' arguments so the messagebox type is the second-last argument and defaults to "info" (resolves issue #937.) hace 11 años
  Alex Szpakowski e8009bb4cb Reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times.) The change can break existing 0.9.x games so it will be pushed back to the minor branch. hace 11 años
  Alex Szpakowski 808e533b02 Tweaked streaming Sources to use fewer OpenAL buffers (and increased the amount of decoded data per buffer to compensate), and removed some unnecessary #include statements. hace 11 años
  Alex Szpakowski e2354acc65 Updated the love key to SDL keycode mapping to be a static array instead of a std::map. hace 11 años
  Alex Szpakowski b70f72acb3 Fixed a couple potential memory leaks if love.graphics.newShader causes an error, and cleaned up some shader-related code. hace 11 años
  Alex Szpakowski c6b610d116 Cleaned up some code. hace 11 años
  Alex Szpakowski 7948b11082 Updated love.physics.newPolygonShape and love.physics.newChainShape to accept a table of vertices, fixed a small memory leak if newChainShape errors, fixed the vertex order of newChainShape. hace 11 años
  Alex Szpakowski 228c925c0d Updated the changelog. hace 11 años
  Alex Szpakowski 7f490c4c30 Added ParticleSystem:setLinearDamping and ParticleSystem:getLinearDamping (resolves issue #803.) hace 11 años
  Alex Szpakowski d4c60e077d Fixed the window position in fullscreen modes. hace 11 años
  Alex Szpakowski b75e1bdeaa Added love.window.setPosition(x, y [, displayindex]), love.window.getPosition, and optional x and y fields for t.window in love.conf and for the flags table in love.window.set/getMode (resolves issue #930.) hace 11 años
  Alex Szpakowski 3d7a3c2c3c Improved the error message when a misspelled filename is given to love.graphics.newShader (resolves issue #928.) hace 11 años
  Alex Szpakowski c6896dfc4e Consolidated some duplicate code in SpriteBatch:add. hace 11 años
  Alex Szpakowski 5dda0c08eb Slightly improved the performance of SpriteBatch:setBufferSize. hace 11 años
  Alex Szpakowski 417173b43a GLSL precision qualifiers (lowp, mediump, highp) can now be used for variables in shader code on desktops without causing a compile error, although they do nothing. hace 11 años
  Alex Szpakowski 604bc34106 Hopefully fixed the default filesystem identity when a game is fused to the executable in Windows. hace 11 años
  Bart van Strien 793ef5db01 Apply foo0's patch to disable mpg123 in cmake megasource builds (issues #931 and #404) hace 11 años
  Alex Szpakowski 00944c5f5d Added love.window.toPixels(x [, y]) and love.window.fromPixels(x [, y]), for easier conversion between window-space and pixel-space values when highdpi mode is enabled on a retina display in OS X (and in the iOS and Android ports of LÖVE.) hace 11 años
  Alex Szpakowski f972c9923f Fixed love.graphics.reset reverting the current font to nil and breaking love.graphics.print. hace 11 años
  Alex Szpakowski 346aa7d839 Fixed a memory leak in Sources created from SoundData. hace 11 años
  Alex Szpakowski 77bec45b4a Fixed SpriteBatch:setBufferSize. hace 11 años
  Alex Szpakowski c502847802 Enable strict mode for shaders on some nvidia drivers. Should hopefully prevent some issues where nvidia GLSL compilers let things slide that should be illegal. hace 11 años
  Alex Szpakowski 68b2c9e851 The default filter mode is now included in the state affected by love.graphics.push("all"). hace 11 años
  Alex Szpakowski ab9954272a Updated the initialization code to trigger a real Lua error if love.conf has an error in it. hace 11 años
  Alex Szpakowski 40c6821048 Removed some dead code and fixed luax_pushtype when the object argument is null. hace 11 años
  Alex Szpakowski e26abb417e Fixed indentation. hace 11 años
  Alex Szpakowski 1e8c9e18c3 Fixed love.joystick.setGamepadMapping: the generated SDL controller mapping string is no longer invalid, and joystick hats are now properly converted to the SDL representation. hace 11 años
  Alex Szpakowski 1449a81bdf Removed some dead code. hace 11 años
  Alex Szpakowski d6cd2e2e7e Prettied up some code. hace 11 años