Martin Felis
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1462f4cf56
(Android) Removed declaration of log2 as it is available in newer NDK APIs
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7 years ago |
Alex Szpakowski
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39201af79f
Improve the error message when an invalid layer or face index is given in love.graphics.setMode.
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7 years ago |
Alex Szpakowski
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6808968893
Fix an issue when calculating the number of mipmaps for a volume/3D texture.
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7 years ago |
Bart van Strien
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e80247c191
Happy new year! ✨
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7 years ago |
Bart van Strien
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9e4374935d
Show (short) list of possible enum values when an invalid value is encountered (resolves #1318)
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7 years ago |
Alex Szpakowski
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844900db39
Rename all cases of 'pixel density' to 'DPI scale' in love's APIs.
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8 years ago |
Alex Szpakowski
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0b68c92570
Rename some internal functionality to better match what it actually is.
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8 years ago |
Alex Szpakowski
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130ee7e1d9
Consolidated Image and Canvas dimension validation code.
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8 years ago |
Alex Szpakowski
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9fe81ad922
Allow a temporary/internal depth buffer to be used when a Canvas is active, similar to how temporary stencil buffers are allowed.
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8 years ago |
Alex Szpakowski
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e03c763215
Fix love.graphics.drawLayer.
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8 years ago |
Alex Szpakowski
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7694edfd52
Auto-batched draws (except for love.graphics.print, for now) are affected by 3D transforms.
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8 years ago |
Alex Szpakowski
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ac697ddb0f
Clean up love’s internal Vector code a bit, and rename it to Vector2 so it’s more obvious what it is.
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8 years ago |
Alex Szpakowski
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135d928922
Fix compilation
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8 years ago |
Alex Szpakowski
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b019a4a64c
Cleaned up texture VRAM usage tracking.
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8 years ago |
Alex Szpakowski
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7161d600b7
Add mipmapping support to Canvases.
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8 years ago |
Alex Szpakowski
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a0ef2ac28b
Add Depth compare / shadow sampler support. Officially this is only supported in glsl3 shaders.
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8 years ago |
Alex Szpakowski
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018a3831cb
Add a new “stencil8” pixel format for Canvases (resolves issue #1003).
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8 years ago |
Alex Szpakowski
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66b299822a
Array textures can be easily drawn without a shader (resolves issue #1111).
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8 years ago |
Alex Szpakowski
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73fd45558b
Implement Array, Cubemap, and Volume texture types (issue #1111).
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8 years ago |
Alex Szpakowski
|
abb72cb813
Happy new year! 🥂
|
8 years ago |
Alex Szpakowski
|
f12596dd19
More code restructuring.
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8 years ago |
Alex Szpakowski
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d26002f5cc
Revamped and streamlined retina / high-DPI support (resolves issue #1122).
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8 years ago |
Alex Szpakowski
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19aee7e75c
Minor optimizations to love.graphics.draw(texture).
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8 years ago |
Alex Szpakowski
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0d2e08baff
Implement automatic batching for points, lines, shapes, and images/quads.
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8 years ago |
Bart van Strien
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7bd3581a52
Merge dynamiccore2 into minor
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8 years ago |
Alex Szpakowski
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0a3adc0839
Unify pixel format enums for ImageData, CompressedImageData, and Canvas into a single PixelFormat enum.
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8 years ago |
Bart van Strien
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d967a755e5
Make love::Type handle type names
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8 years ago |
Bart van Strien
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c761202486
Build type information on first use (load-time), instead of using a hardcoded list
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8 years ago |
Alex Szpakowski
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46a2e7b85c
Happy new year! 🎉
|
9 years ago |
Alex Szpakowski
|
4c82c96369
Added a new texture wrap mode "clampzero", which outputs transparent black (or opaque black for textures without an alpha channel) rather than the texture's edge colors, when it's drawn or sampled from outside of its regular texture coordinate range.
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9 years ago |