Histórico de commits

Autor SHA1 Mensagem Data
  Alex Szpakowski 1a9262dda9 Fix compilation on iOS. Fix shader compilation on OpenGL ES. Fix (harmless) GL errors on OpenGL ES 2. Resolves issue #1266. 8 anos atrás
  Alex Szpakowski f3f6b10ac8 Clean up glVertexAttribPointer calls a bit. 8 anos atrás
  Alex Szpakowski 73fd45558b Implement Array, Cubemap, and Volume texture types (issue #1111). 8 anos atrás
  Alex Szpakowski 97789b18c0 Only use opengl debug groups if the LOVE_GRAPHICS_DEBUG environment variable is set to 1. 8 anos atrás
  Alex Szpakowski df540cedea Enable OpenGL debug group markers outside of iOS 8 anos atrás
  Alex Szpakowski bea7cfdaab Add low-level hardware instancing support to Meshes. 8 anos atrás
  Alex Szpakowski 734be1afad Add a variant of Mesh:setVertexMap which takes a Data object, an index data type (“uint16” or “uint32”), and an optional index count. Thanks Shell32! 8 anos atrás
  Alex Szpakowski 22c4d1ae79 Font texture atlases can be created in Core Profile GL3. 8 anos atrás
  Alex Szpakowski 8c204efafb Minor pre-emptive fixes for GL3. 8 anos atrás
  Alex Szpakowski 551dc423a2 Improved performance slightly when love.graphics.setColor is used heavily with automatic batching. 8 anos atrás
  Alex Szpakowski abb72cb813 Happy new year! 🥂 8 anos atrás
  Alex Szpakowski 548293e100 Don’t call unnecessary OpenGL APIs in love.graphics.setColor 8 anos atrás
  Alex Szpakowski f12596dd19 More code restructuring. 8 anos atrás
  Alex Szpakowski d26002f5cc Revamped and streamlined retina / high-DPI support (resolves issue #1122). 8 anos atrás
  Alex Szpakowski 52b7b0f80d Unify separate GL/GLES code paths for love’s built in matrices in shaders. 8 anos atrás
  Alex Szpakowski 0d2e08baff Implement automatic batching for points, lines, shapes, and images/quads. 8 anos atrás
  Alex Szpakowski 0a8c6f3ee6 Cleaned up some love.graphics code. 8 anos atrás
  Alex Szpakowski 0a3adc0839 Unify pixel format enums for ImageData, CompressedImageData, and Canvas into a single PixelFormat enum. 8 anos atrás
  Alex Szpakowski f85ee6b504 Add some more graphics feature and limit queries (resolves issue #1234). 8 anos atrás
  Alex Szpakowski 9d2ee6d909 Shader uniforms keep their values after love.window.setMode (resolves issue #1174). 8 anos atrás
  Alex Szpakowski bed9bc1bae We don’t need a list of projection matrices.. 8 anos atrás
  Alex Szpakowski 3e80ec2257 Render pass API. Replaces love.graphics.setCanvas and friends. 8 anos atrás
  Alex Szpakowski 2222bb37d2 Removed gl.bindTexture, so it won't get accidentally used. 8 anos atrás
  Alex Szpakowski d1c5edd792 Prevent redundant glBindBuffer calls. 8 anos atrás
  Alex Szpakowski 901cc362df Added 'shaderswitches' to love.graphics.getStats. 9 anos atrás
  Alex Szpakowski 9ebd759851 Don't call glGetFloat every time love.graphics.getSystemLimits is called. 9 anos atrás
  Alex Szpakowski abd3c64bc5 Moved another AMD-specific driver bug workaround to the OpenGL Bugs struct. 9 anos atrás
  Alex Szpakowski a95235ffa1 Typo fixes in a comment 9 anos atrás
  Alex Szpakowski 8a59743481 Added comments to the Bugs struct in OpenGL.h detailing some driver bugs that have workarounds that don't need conditional codepaths. 9 anos atrás
  Alex Szpakowski 6d6d805858 Workaround for love.graphics.clear + love.graphics.setCanvas AMD driver bug, take two. 9 anos atrás