Commit History

Author SHA1 Message Date
  Alex Szpakowski 247daa85b5 Added a couple comments documenting why some codepaths have been chosen. 10 years ago
  Alex Szpakowski 4c571e8fd7 Prevent redundant shader uniform uploads for built-in uniforms when OpenGL ES 2 is used. 10 years ago
  Alex Szpakowski 88c8e0c071 Added an optional (true by default) boolean argument to love.graphics.setBlendMode to specify whether alpha should be multiplied with rgb when blending. 10 years ago
  Alex Szpakowski ed3f419747 Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well. 10 years ago
  Bart van Strien e3ff0a0d63 Fix possible segfault when a DecodeHandler fails to decode an image properly 10 years ago
  Alex Szpakowski bf1b409da1 Smooth lines now draw the entire line in 1 OpenGL draw call, rather than 2. 10 years ago
  Alex Szpakowski 9d635fa63a Updated the changelog 10 years ago
  Alex Szpakowski 0583ebe470 All vertex component arguments to Mesh:setVertex and Mesh:setVertexAttribute are now optional rather than required. Float vertex components default to 0, and byte components default to 255. 10 years ago
  Alex Szpakowski c82ccbb89b love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors. 10 years ago
  Alex Szpakowski 42ae9c9585 Moved the love.graphics Lua code into the graphics module folder. 10 years ago
  Alex Szpakowski 2dc8a8ea45 Cleaned up some index buffer code. 10 years ago
  Alex Szpakowski 073570b7af Fixed the return type of luax_objlen. 10 years ago
  Bart van Strien 3cb777e2b7 Add basic lua 5.3 support 10 years ago
  Alex Szpakowski df1bd42dec Implemented efficient FFI versions of ImageData methods. 10 years ago
  Alex Szpakowski 409d313bff Added FFI versions of SoundData:getBitDepth and SoundData:getDuration. 10 years ago
  Alex Szpakowski 532c61c6c2 Implemented efficient FFI versions of SoundData methods, which are used when the LuaJIT FFI and JIT compiler are present. 10 years ago
  Alex Szpakowski 57fa9994af Verify that the bit depth argument in love.sound.newSoundData is valid / supported. 10 years ago
  Alex Szpakowski aac595525a Cleaned up some ImageData code. 10 years ago
  Alex Szpakowski 16ebe92176 Added a flag to the Mac info.plist which allows high-dpi windows to be created in all situations when requested and supported. 10 years ago
  Alex Szpakowski 59e4b1b8d6 Removed some debug prints on iOS. 10 years ago
  Alex Szpakowski 3053278048 Moved the no-game screen code to its own file. 10 years ago
  Alex Szpakowski b2b5a1d9df Fixed a compiler warning on Linux and iOS. 10 years ago
  Alex Szpakowski 9e2dd384cb Removed the "LÖVE" text label from the default iOS launch screen. 10 years ago
  Alex Szpakowski 589f153073 Fixed a compiler warning. 10 years ago
  Alex Szpakowski 91e2227124 Fixed the behaviour of love.window.requestAttention on Windows. 10 years ago
  Alex Szpakowski cf73aa0107 Added love.window.requestAttention. Bounces the dock icon in OS X and flashes the taskbar icon in Windows when called, if the program isn't in focus. 10 years ago
  Bart van Strien 6ef6f85d0c Restore 0-argument love.graphics.newFont/love.font.newRasterizer 10 years ago
  Alex Szpakowski 8c1bc543b9 Fixed love.graphics.rectangle erroring when the width or height is 0. 10 years ago
  Alex Szpakowski a9e4be760e Updated the list of SDL backends which should default to OpenGL ES to include emscripten. 10 years ago
  Alex Szpakowski 48a0910907 Renamed love.textedit to love.textedited. (text composition event callback) 10 years ago