Commit History

Author SHA1 Message Date
  Sasha Szpakowski 248fbb9eb1 Fix the left side of quads in text with non-1.0 dpi scales. 1 year ago
  Sasha Szpakowski c1fddfe3bc Fix initial texture atlas size of fonts with high dpi scales 1 year ago
  Sasha Szpakowski 0e517c286a windows installer: enable option to add love to the user's PATH 1 year ago
  Sasha Szpakowski 8e6f959f45 NSIS installer: don't use /bin/ subfolder for path option 1 year ago
  Sasha Szpakowski 190a8e31a7 add copy of NSIS installer template (with license) 1 year ago
  Sasha Szpakowski d387fb94c9 CI: vulkan tests have synchronization validation enabled 1 year ago
  Sasha Szpakowski 6ccffec07a CI: linux uses an updated vulkan sdk with newer validation layers 1 year ago
  Sasha Szpakowski 9f18595559 vulkan: reduce memory use in some situations 1 year ago
  Sasha Szpakowski 10622e194b CI: enable vulkan tests on linux 1 year ago
  Sasha Szpakowski b16e1d6e27 vulkan: don't periodically clean up render pass objects. 1 year ago
  Sasha Szpakowski 35f20eb053 vulkan: move cached PSO ownership to shaders. 1 year ago
  Miku AuahDark 5ee6c5befd Android: Fix love.window.getSafeArea() not working. 1 year ago
  Sasha Szpakowski 3a31b60ca6 vulkan: fix shader stage IO location mapping. 1 year ago
  Sasha Szpakowski 2e1e48bc9d Merge pull request #1966 from Labrium/sdf-font-hintingmode 1 year ago
  Labrium 85cd98ffe5 Fix mono and sdf rendermode conflicts 1 year ago
  Sasha Szpakowski 10c435cfc9 vulkan: fix a crash in setCanvas. 1 year ago
  Labrium c52763d369 Remove stash artefacts 1 year ago
  Labrium b98aced38d Move sdf option to settings table 1 year ago
  Labrium f8f7fd9afb Merge branch 'love2d:main' into sdf-font-hintingmode 1 year ago
  Sasha Szpakowski f548430f06 remove more obsolete code 1 year ago
  Sasha Szpakowski 46402d4ff7 vulkan: fix missing resource validation in Shader:send 1 year ago
  Labrium 2eb8892ddf Merge branch 'love2d:main' into sdf-font-hintingmode 1 year ago
  Sasha Szpakowski ca9aa81744 vulkan: improve performance and memory usage when there are many draws without many texture/buffer changes. 1 year ago
  Miku AuahDark 39da33adff Android: Use SDL_OpenURL for love.system.openURL(). 1 year ago
  Sasha Szpakowski 25a6576785 Remove more obsolete code. 1 year ago
  Sasha Szpakowski 8ceae23aa3 Merge pull request #2051 from learn-more/vs_grouping 1 year ago
  Sasha Szpakowski 8b37337436 Remove a workaround for a driver that's no longer supported 1 year ago
  Sasha Szpakowski 66a1197053 Remove a couple internal support checks that aren't needed anymore. 1 year ago
  Sasha Szpakowski ad0af743d8 Shaders use GLSL3 instead of GLSL1 by default. 1 year ago
  Sasha Szpakowski 54a31ec615 Minimum required opengl version is now OpenGL 3.3 / OpenGL ES 3.0. 1 year ago