Alex Szpakowski
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2cc53bb85c
Added Canvas MSAA support in OpenGL ES 2 on iOS and when ANGLE is used on Windows.
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10 years ago |
Alex Szpakowski
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517ee44e84
Fixed Canvases on iOS, added support for Canvas MSAA on OpenGL ES 3.
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10 years ago |
Alex Szpakowski
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52c4f2c119
Improved the performance of love.window.getPixelScale / toPixels / fromPixels by caching some values. Made some coordinate space-sensitive code use the proper conversions to get to the correct coordinate space.
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10 years ago |
Alex Szpakowski
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182792de85
Enabled CoreAudio sound decoder support on iOS
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10 years ago |
Alex Szpakowski
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aac4b3487a
Replace deprecated PHYSFS_addToSearchPath calls with PHYSFS_mount.
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10 years ago |
Alex Szpakowski
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1aaa8737ab
Merged default into minor
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10 years ago |
Alex Szpakowski
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59e1cf23e8
Probably fixed the Windows build
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10 years ago |
Alex Szpakowski
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5822128c14
Copy/paste error...
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10 years ago |
Alex Szpakowski
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5932c39c86
Removed some redundant code.
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10 years ago |
Alex Szpakowski
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33d20620b5
The Proxy struct now stores an actual love::Object pointer (rather than void*), which makes code using Proxies a bit cleaner.
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10 years ago |
Alex Szpakowski
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e26e170f78
Enabled high-dpi code on Linux (even though SDL doesn't support it yet on Linux, as of 2.0.4.) SDL 2.0.1 or newer is now required on Linux.
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10 years ago |
Alex Szpakowski
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bf8f6f8b02
Changed the default fullscreen type from 'exclusive' to 'desktop'.
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10 years ago |
Alex Szpakowski
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33f57ce8fd
OpenGL ES 3 contexts can only be reliably created on iOS (for now.)
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10 years ago |
Alex Szpakowski
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622b737019
Merged default into minor
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10 years ago |
Alex Szpakowski
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971380003b
Reorganized some Image code.
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10 years ago |
Alex Szpakowski
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813061c0e0
Fix the stencil buffer in Canvases when the graphics driver uses a MSAA value for the Canvas' buffers that's greater than the number of requested MSAA samples.
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10 years ago |
Alex Szpakowski
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3faa3c7645
Removed some unnecessary xcode project config files
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10 years ago |
Alex Szpakowski
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ebc68023a7
Fix many warnings about implicit integer conversions when compiling for 64 bits.
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10 years ago |
Alex Szpakowski
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85de3c41fb
Initial iOS implementation.
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10 years ago |
Alex Szpakowski
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24c7539182
Updated some Xcode project settings
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10 years ago |
Alex Szpakowski
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583b88bdd8
DevIL isn't used anymore.
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10 years ago |
Alex Szpakowski
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df0fab1b67
Moved the xcode project files and related data from platform/macosx to platform/xcode.
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10 years ago |
Alex Szpakowski
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e137c9327b
Fixed a GL error on startup when OpenGL ES is used.
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10 years ago |
Alex Szpakowski
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28f4f42454
Cleaned up the code for determining whether an image can be decoded using stb_image.
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10 years ago |
Alex Szpakowski
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d0300a4fa7
Made the TurboJPEG code for decoding and encoding images disable-able.
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10 years ago |
Alex Szpakowski
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5652475dd2
Use lightuserdata instead of Lua numbers (doubles) to represent touch IDs.
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10 years ago |
Alex Szpakowski
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77d90e2260
Removed love.touch.getTouchCount and love.touch.getTouch. Added love.touch.getTouchIDs and love.touch.getPosition.
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10 years ago |
Alex Szpakowski
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482b61187f
Added a new backend for loading and saving images using Apple's ImageIO framework. It's not enabled on any platform yet.
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10 years ago |
Alex Szpakowski
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c02c8b154d
Added a boolean argument to love.mousepressed and love.mousereleased indicating whether the button event originated from a touchscreen press
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10 years ago |
Alex Szpakowski
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ac2b03e8a4
Added love.graphics.isActive. love.graphics function calls (and method calls on objects created via love.graphics) are only guaranteed to work when isActive is true, otherwise bad things might happen (the program crashing, for example.)
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10 years ago |