Alex Szpakowski
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364718fa46
Android: potentially work around a Qualcomm Adreno driver bug which prevented videos from being loaded into vram.
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6 years ago |
Alex Szpakowski
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93372b87a8
Fix love.graphics.clear(colortable) when no Canvas is active.
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7 years ago |
Alex Szpakowski
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cfa30167ca
Fix hash map collisions when setting canvases.
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7 years ago |
Alex Szpakowski
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39201af79f
Improve the error message when an invalid layer or face index is given in love.graphics.setMode.
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7 years ago |
Bart van Strien
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e80247c191
Happy new year! ✨
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7 years ago |
Alex Szpakowski
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dd59803ad3
Error when invalid setting names are used in the tables passed to love.graphics.newCanvas and newImage. See issue #1312.
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7 years ago |
Alex Szpakowski
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065f4a8e9b
Fix SpriteBatch:setDrawRange.
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7 years ago |
Alex Szpakowski
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a31b500b03
Simplify quad drawing code, and use glDrawElementsBaseVertex when available.
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7 years ago |
Alex Szpakowski
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3fb621af95
Always use a 16 bit index array for quad indices, with multiple draws when necessary. See issue #1356.
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7 years ago |
Alex Szpakowski
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3a8390ceff
Fix a couple bugs with love.graphics.clear.
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7 years ago |
Alex Szpakowski
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7354de2059
Add (low level) functionality to allow rendering 3D Meshes.
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7 years ago |
Alex Szpakowski
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e099e57052
Cleaned up some internal love.graphics code.
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7 years ago |
Alex Szpakowski
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cbcb1a8606
Allow a depth/stencil canvas to be active without a color canvas.
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7 years ago |
Alex Szpakowski
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b8c4b07edf
Clean up unused temporary Canvases after a few frames.
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7 years ago |
Alex Szpakowski
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7f88037d94
Move the implementation for Graphics::flushStreamDraws out of the opengl backend
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7 years ago |
Alex Szpakowski
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e3fd489373
Abstracted lower level drawing code, moved all type-specific drawing code out of opengl backend, deleted obsolete files
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7 years ago |
Alex Szpakowski
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15cc540e4c
Make internal vertex attribute code less OpenGL-specific.
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7 years ago |
Alex Szpakowski
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7a2e52b12d
Cleaned up some vertex data-related code.
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7 years ago |
Alex Szpakowski
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e5b0d96b27
Restructured some Shader code. Added runtime temporary caching and sharing of shader stages. Resolves issue #1235.
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7 years ago |
Alex Szpakowski
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8068b0f1d4
Add variant of love.graphics.captureScreenshot which takes a Channel argument.
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7 years ago |
Alex Szpakowski
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844900db39
Rename all cases of 'pixel density' to 'DPI scale' in love's APIs.
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8 years ago |
Alex Szpakowski
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b4f8f08b70
Enable (when available) and improve performance of persistently mapped buffer path for the vertex/index buffers used with automatic batching.
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8 years ago |
Alex Szpakowski
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de28c6e6a8
Add the ability to have formally deprecated functions.
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8 years ago |
Alex Szpakowski
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b3d4443f9d
Added 'drawcallsbatched' field to the table returned by love.graphics.getStats.
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8 years ago |
Alex Szpakowski
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864147c38c
love.graphics: move more platform-independent code out of the opengl backend
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8 years ago |
Alex Szpakowski
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025201d0c2
Hopefully work around Array Texture intel GMA driver bug on windows (resolves issue #1265).
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8 years ago |
Alex Szpakowski
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34f25bd6c8
ESSL: always enable standard derivative functionality (dFdx, dFdy, fwidth) when available. Added 'shaderderivatives' graphics feature enum.
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8 years ago |
Alex Szpakowski
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54a049e206
Restructured internal code for graphics capabilities. Added love.graphics.getTextureTypes which returns a table of Texture Type to boolean supported fields.
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8 years ago |
Alex Szpakowski
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45de7cebb6
Cleaned up some graphics code.
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8 years ago |
Alex Szpakowski
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9fe81ad922
Allow a temporary/internal depth buffer to be used when a Canvas is active, similar to how temporary stencil buffers are allowed.
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8 years ago |