Commit History

Author SHA1 Message Date
  Alex Szpakowski 37c579929b Add support for GLSL 4.30 and GLSL ES 3.10, via #pragma language glsl4. 5 years ago
  Alex Szpakowski 9ab2a94037 Rename internal C++ Color struct to Color32 to help differentiate it from Colorf. 6 years ago
  Alex Szpakowski 55d4dc0f9e Restructure some internal vertex buffer binding code to be closer to how graphics APIs actually behave. 6 years ago
  Alex Szpakowski 0752f27bdf Update copyright year for 2019 6 years ago
  Alex Szpakowski cfa30167ca Fix hash map collisions when setting canvases. 7 years ago
  Alex Szpakowski a2454d74cd Fix some DPI scale calculations to work with depth-only rendering. 7 years ago
  Alex Szpakowski 39201af79f Improve the error message when an invalid layer or face index is given in love.graphics.setMode. 7 years ago
  Bart van Strien e80247c191 Happy new year! ✨ 7 years ago
  Alex Szpakowski dd59803ad3 Error when invalid setting names are used in the tables passed to love.graphics.newCanvas and newImage. See issue #1312. 7 years ago
  Alex Szpakowski f7b2598490 Remove unnecessary internal constructor arguments. 7 years ago
  Alex Szpakowski a31b500b03 Simplify quad drawing code, and use glDrawElementsBaseVertex when available. 7 years ago
  Alex Szpakowski 3fb621af95 Always use a 16 bit index array for quad indices, with multiple draws when necessary. See issue #1356. 7 years ago
  Alex Szpakowski 7354de2059 Add (low level) functionality to allow rendering 3D Meshes. 7 years ago
  Alex Szpakowski 915e6c8eec Fill-mode love.graphics.circle/ellipse draws a triangle fan from the center of the ellipse, instead of from an edge. 7 years ago
  Alex Szpakowski e099e57052 Cleaned up some internal love.graphics code. 7 years ago
  Alex Szpakowski cbcb1a8606 Allow a depth/stencil canvas to be active without a color canvas. 7 years ago
  Alex Szpakowski b8c4b07edf Clean up unused temporary Canvases after a few frames. 7 years ago
  Alex Szpakowski 7f88037d94 Move the implementation for Graphics::flushStreamDraws out of the opengl backend 7 years ago
  Alex Szpakowski e3fd489373 Abstracted lower level drawing code, moved all type-specific drawing code out of opengl backend, deleted obsolete files 7 years ago
  Alex Szpakowski 7a2e52b12d Cleaned up some vertex data-related code. 7 years ago
  Alex Szpakowski e5b0d96b27 Restructured some Shader code. Added runtime temporary caching and sharing of shader stages. Resolves issue #1235. 7 years ago
  Bart van Strien 9e4374935d Show (short) list of possible enum values when an invalid value is encountered (resolves #1318) 8 years ago
  Alex Szpakowski 844900db39 Rename all cases of 'pixel density' to 'DPI scale' in love's APIs. 8 years ago
  Alex Szpakowski 1b3745b58b Fix a crash on quit if a non-default shader is active when quitting. 8 years ago
  Bart van Strien 77663ed847 Replace love.graphics.pop("all") with love.graphics.getStackDepth (resolves #1248 again) 8 years ago
  Bart van Strien a2ad1b462f Add love.graphics.pop("all"), which pops the entire stack (resolves #1248) 8 years ago
  Alex Szpakowski b4f8f08b70 Enable (when available) and improve performance of persistently mapped buffer path for the vertex/index buffers used with automatic batching. 8 years ago
  Alex Szpakowski de28c6e6a8 Add the ability to have formally deprecated functions. 8 years ago
  Alex Szpakowski 0b68c92570 Rename some internal functionality to better match what it actually is. 8 years ago
  Alex Szpakowski d578c35f4a Fix love.graphics.circle (thanks xenthral!) 8 years ago