Alex Szpakowski
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37c579929b
Add support for GLSL 4.30 and GLSL ES 3.10, via #pragma language glsl4.
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5 years ago |
Alex Szpakowski
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9ab2a94037
Rename internal C++ Color struct to Color32 to help differentiate it from Colorf.
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6 years ago |
Alex Szpakowski
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55d4dc0f9e
Restructure some internal vertex buffer binding code to be closer to how graphics APIs actually behave.
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6 years ago |
Alex Szpakowski
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0752f27bdf
Update copyright year for 2019
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6 years ago |
Alex Szpakowski
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cfa30167ca
Fix hash map collisions when setting canvases.
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7 years ago |
Alex Szpakowski
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a2454d74cd
Fix some DPI scale calculations to work with depth-only rendering.
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7 years ago |
Alex Szpakowski
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39201af79f
Improve the error message when an invalid layer or face index is given in love.graphics.setMode.
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7 years ago |
Bart van Strien
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e80247c191
Happy new year! ✨
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7 years ago |
Alex Szpakowski
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dd59803ad3
Error when invalid setting names are used in the tables passed to love.graphics.newCanvas and newImage. See issue #1312.
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7 years ago |
Alex Szpakowski
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f7b2598490
Remove unnecessary internal constructor arguments.
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7 years ago |
Alex Szpakowski
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a31b500b03
Simplify quad drawing code, and use glDrawElementsBaseVertex when available.
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7 years ago |
Alex Szpakowski
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3fb621af95
Always use a 16 bit index array for quad indices, with multiple draws when necessary. See issue #1356.
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7 years ago |
Alex Szpakowski
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7354de2059
Add (low level) functionality to allow rendering 3D Meshes.
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7 years ago |
Alex Szpakowski
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915e6c8eec
Fill-mode love.graphics.circle/ellipse draws a triangle fan from the center of the ellipse, instead of from an edge.
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7 years ago |
Alex Szpakowski
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e099e57052
Cleaned up some internal love.graphics code.
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7 years ago |
Alex Szpakowski
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cbcb1a8606
Allow a depth/stencil canvas to be active without a color canvas.
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7 years ago |
Alex Szpakowski
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b8c4b07edf
Clean up unused temporary Canvases after a few frames.
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7 years ago |
Alex Szpakowski
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7f88037d94
Move the implementation for Graphics::flushStreamDraws out of the opengl backend
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7 years ago |
Alex Szpakowski
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e3fd489373
Abstracted lower level drawing code, moved all type-specific drawing code out of opengl backend, deleted obsolete files
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7 years ago |
Alex Szpakowski
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7a2e52b12d
Cleaned up some vertex data-related code.
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7 years ago |
Alex Szpakowski
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e5b0d96b27
Restructured some Shader code. Added runtime temporary caching and sharing of shader stages. Resolves issue #1235.
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7 years ago |
Bart van Strien
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9e4374935d
Show (short) list of possible enum values when an invalid value is encountered (resolves #1318)
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8 years ago |
Alex Szpakowski
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844900db39
Rename all cases of 'pixel density' to 'DPI scale' in love's APIs.
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8 years ago |
Alex Szpakowski
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1b3745b58b
Fix a crash on quit if a non-default shader is active when quitting.
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8 years ago |
Bart van Strien
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77663ed847
Replace love.graphics.pop("all") with love.graphics.getStackDepth (resolves #1248 again)
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8 years ago |
Bart van Strien
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a2ad1b462f
Add love.graphics.pop("all"), which pops the entire stack (resolves #1248)
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8 years ago |
Alex Szpakowski
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b4f8f08b70
Enable (when available) and improve performance of persistently mapped buffer path for the vertex/index buffers used with automatic batching.
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8 years ago |
Alex Szpakowski
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de28c6e6a8
Add the ability to have formally deprecated functions.
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8 years ago |
Alex Szpakowski
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0b68c92570
Rename some internal functionality to better match what it actually is.
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8 years ago |
Alex Szpakowski
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d578c35f4a
Fix love.graphics.circle (thanks xenthral!)
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8 years ago |