BobbyJones
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3aa51763e2
made a method for setting external save location on android
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9 years ago |
BobbyJones
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c283e36126
made a new boot.lua.h
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9 years ago |
Alex Szpakowski
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925eebdaf0
Removed love.event.addListener/removeListener/clearListeners.
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9 years ago |
Alex Szpakowski
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e5c0c49751
Added love.event.clearListeners.
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9 years ago |
Alex Szpakowski
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44d4ce2c99
Show the error screen instead of just exiting after printing the error, if there's a syntax error in conf.lua (thanks Shoozza!)
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9 years ago |
Bart van Strien
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22f2175bec
Add initial video playback support for Ogg Theora videos (resolves issue #66.)
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9 years ago |
Alex Szpakowski
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99debab3a4
Updated the readme: Xcode 7 lets you build iOS apps for your device without a registered developer account.
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10 years ago |
Alex Szpakowski
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e979455772
love.event.quit now accepts a single (optional) argument, which is used as the program's exit status number. Resolves issue #1070.
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10 years ago |
Alex Szpakowski
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71116807e3
Fixed the default error handler to disable relative mouse mode.
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10 years ago |
Alex Szpakowski
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d215d8a91e
Reworked sRGB / gamma-correct APIs:
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10 years ago |
Bart van Strien
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4748132853
Show indicated version in incompatibility message (resolves issue #1066)
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10 years ago |
Alex Szpakowski
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6bce7c7cd0
Fixed love.errhand.
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10 years ago |
Alex Szpakowski
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8656797c5c
Added a message box popup asking to quit the game to the default error handler, activated when the mouse is pressed or the screen is tapped. This is mostly useful on mobile devices where users can't press 'escape'.
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10 years ago |
Alex Szpakowski
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c3612acfde
Fixed the use of getRealDirectory when auto-detecting the identity name.
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10 years ago |
Bart van Strien
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29da6b3c26
Attempt to make identity autodetection even more robust using getRealDirectory
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10 years ago |
Alex Szpakowski
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3053278048
Moved the no-game screen code to its own file.
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10 years ago |
Alex Szpakowski
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48a0910907
Renamed love.textedit to love.textedited. (text composition event callback)
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10 years ago |
Alex Szpakowski
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811b2db466
The full executable path, rather than argv[0], is now used when determining whether the executable is fused (resolves issue #1043.)
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10 years ago |
Alex Szpakowski
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78dd8bc547
Added love.touch.getPressure(touchid). Not useful on most touch-capable devices, but I do expect Apple's Force Touch to make it into iPhones in the near future.
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10 years ago |
Alex Szpakowski
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4a8e5bd4db
Avoid non-ASCII UTF-8 in message box text - SDL's X11 backend for message boxes doesn't properly support it yet (https://bugzilla.libsdl.org/show_bug.cgi?id=1658).
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10 years ago |
Alex Szpakowski
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5bc5a2b780
Show the compatibility warning message box before creating the window and loading main.lua, so it will still display even if there are errors in main.lua.
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10 years ago |
Alex Szpakowski
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44b9efb43e
Added love.isVersionCompatible. Returns true if the running version of love is compatible with the specified version.
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10 years ago |
Alex Szpakowski
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afcad4defc
Added new flag t.accelerometerjoystick to love.conf (true by default.) When set to false on mobile, the device's accelerometer will not show up as a joystick even if the joystick module is loaded.
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10 years ago |
Alex Szpakowski
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7e99ea6839
Added a boolean argument to love.mousemoved indicating whether the event came from a touch press (love.mousepressed and love.mousereleased already have it.)
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10 years ago |
Alex Szpakowski
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b9c90e8a6f
Fixed the background color for the error screen, and updated LodePNG to the latest version.
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10 years ago |
Alex Szpakowski
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3efcf3901b
Removed Canvas:clear. love.graphics.clear now accepts r,g,b,a values (and defaults to 0,0,0,0 with no arguments given.) love.graphics.clear clears the content of the currently active Canvas(es.)
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10 years ago |
Alex Szpakowski
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95f87ed886
Added love.lowmemory event callback function, called when the app is close to running out of memory on iOS and Android.
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10 years ago |
Alex Szpakowski
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bf8f6f8b02
Changed the default fullscreen type from 'exclusive' to 'desktop'.
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10 years ago |
Alex Szpakowski
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c02c8b154d
Added a boolean argument to love.mousepressed and love.mousereleased indicating whether the button event originated from a touchscreen press
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10 years ago |
Alex Szpakowski
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ac2b03e8a4
Added love.graphics.isActive. love.graphics function calls (and method calls on objects created via love.graphics) are only guaranteed to work when isActive is true, otherwise bad things might happen (the program crashing, for example.)
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10 years ago |