Alex Szpakowski
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3d8117ccbb
Merge branch '12.0-development' into metal
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3 years ago |
Alex Szpakowski
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e63025b74f
Merge branch '12.0-development' into metal
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3 years ago |
Alex Szpakowski
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5c98cbdabd
Fix Shader:send with storage buffers when the shader uses more than 1.
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3 years ago |
Alex Szpakowski
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b916c0ad92
Fix error message when sending buffers to unused variables
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3 years ago |
Alex Szpakowski
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7038c66ab2
Hook up missing reflection data for writable textures in compute
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4 years ago |
Alex Szpakowski
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a551fcd492
Initial support for writing to textures in compute shaders.
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4 years ago |
Alex Szpakowski
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cffd485976
Allow rendering to integer textures.
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4 years ago |
Alex Szpakowski
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48b3a4e860
Initial support for integer format textures.
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4 years ago |
Alex Szpakowski
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4caeb27047
Slightly less heavy-handed compute memory barrier implementation.
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4 years ago |
bjorn
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085ba2cb6e
Add compute ShaderStage;
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4 years ago |
Alex Szpakowski
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21f5ba86d3
Merge branch 'master' into 12.0-development
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4 years ago |
Alex Szpakowski
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f89aabb0bb
Update copyright year for 2021
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4 years ago |
Alex Szpakowski
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5fa570b9a6
metal: initial texel buffer Shader:send implementation
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4 years ago |
Alex Szpakowski
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7eb3d4343a
Move some shader binding validation code out of the opengl backend
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4 years ago |
Alex Szpakowski
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2d2918a254
Merge branch '12.0-development' into metal
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4 years ago |
Alex Szpakowski
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694d448e83
Vertex shaders can write to gl_PointSize (fixes #1603).
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4 years ago |
Alex Szpakowski
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deff795908
Rename some internal buffer enums to better match what they do
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4 years ago |
Alex Szpakowski
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98f8fe02a1
Merge branch '12.0-development' into metal
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4 years ago |
Alex Szpakowski
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50ff86bd92
Graphics Buffers can be used as Shader Storage Buffers.
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4 years ago |
Alex Szpakowski
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20a92a4106
Merge branch '12.0-development' into metal
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4 years ago |
Alex Szpakowski
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1f9d98263d
Refactor Buffer internals.
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4 years ago |
Alex Szpakowski
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7a50f32585
Merge branch '12.0-development' into metal
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5 years ago |
Alex Szpakowski
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b011487a3e
Add new texel buffer type.
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5 years ago |
Alex Szpakowski
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9aa9319eb5
metal: implement depth/stencil state
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5 years ago |
Alex Szpakowski
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2c4bfab1de
Merge branch '12.0-development' into GraphicsBuffer
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5 years ago |
Alex Szpakowski
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d13e97fd83
Merge branch 'master' into 12.0-development
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5 years ago |
Alex Szpakowski
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8fac08809a
Eliminate redundant glActiveTexture calls when shaders are used.
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5 years ago |
Alex Szpakowski
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a5b87a10d1
Merge branch '12.0-development' into metal
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5 years ago |
Alex Szpakowski
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7fbb68e90e
Merge branch '12.0-development' into GraphicsBuffer
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5 years ago |
Alex Szpakowski
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9425c9224b
Rename internal batched draw code to be more clear
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5 years ago |