Commit History

Author SHA1 Message Date
  Alex Szpakowski 3d8117ccbb Merge branch '12.0-development' into metal 3 years ago
  Alex Szpakowski e63025b74f Merge branch '12.0-development' into metal 3 years ago
  Alex Szpakowski 5c98cbdabd Fix Shader:send with storage buffers when the shader uses more than 1. 3 years ago
  Alex Szpakowski b916c0ad92 Fix error message when sending buffers to unused variables 3 years ago
  Alex Szpakowski 7038c66ab2 Hook up missing reflection data for writable textures in compute 4 years ago
  Alex Szpakowski a551fcd492 Initial support for writing to textures in compute shaders. 4 years ago
  Alex Szpakowski cffd485976 Allow rendering to integer textures. 4 years ago
  Alex Szpakowski 48b3a4e860 Initial support for integer format textures. 4 years ago
  Alex Szpakowski 4caeb27047 Slightly less heavy-handed compute memory barrier implementation. 4 years ago
  bjorn 085ba2cb6e Add compute ShaderStage; 4 years ago
  Alex Szpakowski 21f5ba86d3 Merge branch 'master' into 12.0-development 4 years ago
  Alex Szpakowski f89aabb0bb Update copyright year for 2021 4 years ago
  Alex Szpakowski 5fa570b9a6 metal: initial texel buffer Shader:send implementation 4 years ago
  Alex Szpakowski 7eb3d4343a Move some shader binding validation code out of the opengl backend 4 years ago
  Alex Szpakowski 2d2918a254 Merge branch '12.0-development' into metal 4 years ago
  Alex Szpakowski 694d448e83 Vertex shaders can write to gl_PointSize (fixes #1603). 4 years ago
  Alex Szpakowski deff795908 Rename some internal buffer enums to better match what they do 4 years ago
  Alex Szpakowski 98f8fe02a1 Merge branch '12.0-development' into metal 4 years ago
  Alex Szpakowski 50ff86bd92 Graphics Buffers can be used as Shader Storage Buffers. 4 years ago
  Alex Szpakowski 20a92a4106 Merge branch '12.0-development' into metal 4 years ago
  Alex Szpakowski 1f9d98263d Refactor Buffer internals. 4 years ago
  Alex Szpakowski 7a50f32585 Merge branch '12.0-development' into metal 5 years ago
  Alex Szpakowski b011487a3e Add new texel buffer type. 5 years ago
  Alex Szpakowski 9aa9319eb5 metal: implement depth/stencil state 5 years ago
  Alex Szpakowski 2c4bfab1de Merge branch '12.0-development' into GraphicsBuffer 5 years ago
  Alex Szpakowski d13e97fd83 Merge branch 'master' into 12.0-development 5 years ago
  Alex Szpakowski 8fac08809a Eliminate redundant glActiveTexture calls when shaders are used. 5 years ago
  Alex Szpakowski a5b87a10d1 Merge branch '12.0-development' into metal 5 years ago
  Alex Szpakowski 7fbb68e90e Merge branch '12.0-development' into GraphicsBuffer 5 years ago
  Alex Szpakowski 9425c9224b Rename internal batched draw code to be more clear 5 years ago