[email protected]
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43125c3fb4
Modified output of error_printer to no longer show the error handlers or the 'main chunk'
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15 years ago |
[email protected]
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c564dd3ffb
Changed message of error_printer and made it local, also made the debug table an upvalue, so people can use the debug variable in their programs
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15 years ago |
rude
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760daec9b7
Welcome back, love.thread.
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15 years ago |
rude
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02aaeba599
That print() was not supposed to be there.
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15 years ago |
rude
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a78c77473c
Updated version number on no-game screen. Should be automatic from now on.
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15 years ago |
rude
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abe37d188f
Disabled love.thread. Upped version to 0.6.2.
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15 years ago |
[email protected]
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bc0c8ad1a1
Forgot to run boot.lua through auto.lua
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15 years ago |
[email protected]
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ae4e8ff0ea
Added love.thread to the require list in boot.lua
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15 years ago |
rude
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b71a87f670
Reverted auto.lua: use the source, not bytecode.
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15 years ago |
[email protected]
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662406efbe
Fixed the command line order bug & changed love.load() to love.load(arg)
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15 years ago |
rude
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aa01c984b9
Updated all dates to 2010.
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15 years ago |
[email protected]
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3c79a33931
You now get an error when there is no code to run
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15 years ago |
Bill Meltsner
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e44e9266fc
The default love.run now checks for the presence of love.graphics, love.event, and love.timer before calling those modules' functions.
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15 years ago |
[email protected]
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2f5d676efb
yes, yes, merge..
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15 years ago |
[email protected]
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09ca3053e1
Added redraw in error screen (thanks ToxicFrog)
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15 years ago |
Bill Meltsner
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8d63c73bc4
new boot.lua run through auto.lua, because I can never remember to do that in one commit.
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15 years ago |
rude
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cd24dbcb8e
Added get/setGroupIndex (#129) and get/setFixedRotation (#113). Also fixed 3000 auto.lua-related warnings in MSVC.
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15 years ago |
[email protected]
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4c06ca3284
Error handler now checks if there's a screen created, if not fall back to text erroring
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15 years ago |
[email protected]
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b2972d6fd6
auto.lua now exports bytecode headers & added assert to setMode in boot.lua
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15 years ago |
rude
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6aba6bad7e
Concatenating .love files on the binary works again.
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15 years ago |
rude
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127c980ff8
Fixed non-protected call to love.conf.
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15 years ago |
rude
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0df1aeb0f3
Changed how scripts are embedded.
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15 years ago |
rude
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fa3b226edc
Added an option to attach a console in Windows.
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15 years ago |
rude
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0d40f70681
Updated boot.lua.
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16 years ago |
rude
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0d897b0b0f
Sound should now work again. Music looping does probably not work, however (at least now with mp3).
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16 years ago |
rude
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5fd6e7fbfb
Updated no-game screen. It now uses string constants.
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16 years ago |
rude
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87e3c4131c
Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal.
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16 years ago |
bart@bart
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4b4cf36579
Clears the scissor in the error screen
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16 years ago |
bill@Ixion
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5850700c8e
creating a font with faulty data now throws an exception; error handler now wraps error text if it's too long
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16 years ago |
bart@bart
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b39f353dbc
love.errhand checks if it can run and is also called if love.init errors
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16 years ago |