Commit History

Author SHA1 Message Date
  Alex Szpakowski 454ba9d968 love.graphics.newGeometry now takes an optional draw mode argument ("fan", "strip", or "triangles".) "fan" is the default. 12 years ago
  Alex Szpakowski 03bd4c1410 Fixed SpriteBatch:setBufferSize 12 years ago
  Alex Szpakowski 3fb78d5458 Added SpriteBatch:setBufferSize (issue #655) 12 years ago
  Alex Szpakowski be33d17f89 Added SpriteBatch:getColor 12 years ago
  Alex Szpakowski 35984790e5 Added a way for love's reference-counted objects to be released more safely in some situations (e.g. setters) 12 years ago
  Alex Szpakowski da9675e424 SpriteBatch:addg can now take triangle Geometries 12 years ago
  Alex Szpakowski 0b71fa1483 Added SpriteBatch:getCount and SpriteBatch:getBufferSize, and removed SpriteBatch:isEmpty/isFull. 12 years ago
  Alex Szpakowski aa59761177 Fixed smooth lines with love.graphics.origin() after love.graphics.scale 12 years ago
  vrld e9d0204cdc Disallow concave shapes as geometry. 12 years ago
  Alex Szpakowski 3b05ec0635 Geometries now automatically use per-vertex colors when drawing if any vertex has a custom color set, otherwise the constant color is used. 12 years ago
  vrld 1e54049fbb Fix SpriteBatch. 12 years ago
  vrld 71317c4359 Add Geometries (replaces Quads). 12 years ago
  Alex Szpakowski 6fd3038405 Improved clarity/readability of internal OpenGL state shadowing functions 12 years ago
  Alex Szpakowski 6a27e1aa2f Ensure the current color is set properly after drawing particlesystems and spritebatches 12 years ago
  Alex Szpakowski d3cdb7d609 Added SpriteBatch:isEmpty() and SpriteBatch:isFull() 12 years ago
  Alex Szpakowski 1d34dda48b Removed SpriteBatch:remove(id) (reverted commit 2ca82dd) 12 years ago
  Alex Szpakowski 77ab120424 Fixed SpriteBatch file includes 12 years ago
  Alex Szpakowski ceb0ee6c7e Added SpriteBatch:remove(id) 12 years ago
  Alex Szpakowski 96161c66f6 Updated copyright text for the new year 12 years ago
  Alexander Szpakowski 3e3f5c6bdd Minor tweaks, balanced disable/enable clientstate calls in SpriteBatches 12 years ago
  Alexander Szpakowski 6560019829 opengl graphics module files now always include OpenGL.h rather than GLee.h 12 years ago
  vrld b2f1408b12 Fix issue #495: Large spritebatches doesn't render properly 12 years ago
  Bart van Strien 7793e7f02f CRLF to LF 13 years ago
  rude 81c38e22d0 Applied the new style guidelines. 13 years ago
  vrld 3f365857ee Replace glMapBufferARB() with temp memory + glBufferSubDataARB(). 13 years ago
  vrld 4947498488 Add VertexBuffer::Mapper for RAII vbo mapping 13 years ago
  vrld 17dc8760b9 Replace VertexArray with VertexBuffer in SpriteBatch (less confusing). 13 years ago
  Bill Meltsner be55579a22 Happy New Year, have an enormous diff 13 years ago
  Bart van Strien 1509403ca7 Add SpriteBatch:getImage (issue #321) 13 years ago
  Bart van Strien 0aae9684b3 Automated formatting fix 13 years ago