Alex Szpakowski
|
454ba9d968
love.graphics.newGeometry now takes an optional draw mode argument ("fan", "strip", or "triangles".) "fan" is the default.
|
12 years ago |
Alex Szpakowski
|
03bd4c1410
Fixed SpriteBatch:setBufferSize
|
12 years ago |
Alex Szpakowski
|
3fb78d5458
Added SpriteBatch:setBufferSize (issue #655)
|
12 years ago |
Alex Szpakowski
|
be33d17f89
Added SpriteBatch:getColor
|
12 years ago |
Alex Szpakowski
|
35984790e5
Added a way for love's reference-counted objects to be released more safely in some situations (e.g. setters)
|
12 years ago |
Alex Szpakowski
|
da9675e424
SpriteBatch:addg can now take triangle Geometries
|
12 years ago |
Alex Szpakowski
|
0b71fa1483
Added SpriteBatch:getCount and SpriteBatch:getBufferSize, and removed SpriteBatch:isEmpty/isFull.
|
12 years ago |
Alex Szpakowski
|
aa59761177
Fixed smooth lines with love.graphics.origin() after love.graphics.scale
|
12 years ago |
vrld
|
e9d0204cdc
Disallow concave shapes as geometry.
|
12 years ago |
Alex Szpakowski
|
3b05ec0635
Geometries now automatically use per-vertex colors when drawing if any vertex has a custom color set, otherwise the constant color is used.
|
12 years ago |
vrld
|
1e54049fbb
Fix SpriteBatch.
|
12 years ago |
vrld
|
71317c4359
Add Geometries (replaces Quads).
|
12 years ago |
Alex Szpakowski
|
6fd3038405
Improved clarity/readability of internal OpenGL state shadowing functions
|
12 years ago |
Alex Szpakowski
|
6a27e1aa2f
Ensure the current color is set properly after drawing particlesystems and spritebatches
|
12 years ago |
Alex Szpakowski
|
d3cdb7d609
Added SpriteBatch:isEmpty() and SpriteBatch:isFull()
|
12 years ago |
Alex Szpakowski
|
1d34dda48b
Removed SpriteBatch:remove(id) (reverted commit 2ca82dd)
|
12 years ago |
Alex Szpakowski
|
77ab120424
Fixed SpriteBatch file includes
|
12 years ago |
Alex Szpakowski
|
ceb0ee6c7e
Added SpriteBatch:remove(id)
|
12 years ago |
Alex Szpakowski
|
96161c66f6
Updated copyright text for the new year
|
12 years ago |
Alexander Szpakowski
|
3e3f5c6bdd
Minor tweaks, balanced disable/enable clientstate calls in SpriteBatches
|
12 years ago |
Alexander Szpakowski
|
6560019829
opengl graphics module files now always include OpenGL.h rather than GLee.h
|
12 years ago |
vrld
|
b2f1408b12
Fix issue #495: Large spritebatches doesn't render properly
|
12 years ago |
Bart van Strien
|
7793e7f02f
CRLF to LF
|
13 years ago |
rude
|
81c38e22d0
Applied the new style guidelines.
|
13 years ago |
vrld
|
3f365857ee
Replace glMapBufferARB() with temp memory + glBufferSubDataARB().
|
13 years ago |
vrld
|
4947498488
Add VertexBuffer::Mapper for RAII vbo mapping
|
13 years ago |
vrld
|
17dc8760b9
Replace VertexArray with VertexBuffer in SpriteBatch (less confusing).
|
13 years ago |
Bill Meltsner
|
be55579a22
Happy New Year, have an enormous diff
|
13 years ago |
Bart van Strien
|
1509403ca7
Add SpriteBatch:getImage (issue #321)
|
13 years ago |
Bart van Strien
|
0aae9684b3
Automated formatting fix
|
13 years ago |