Alex Szpakowski
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45de7cebb6
Cleaned up some graphics code.
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8 years ago |
Alex Szpakowski
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30a63b6642
Fix crashes on OpenGL ES (thanks xenthral!)
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8 years ago |
Alex Szpakowski
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b019a4a64c
Cleaned up texture VRAM usage tracking.
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8 years ago |
Alex Szpakowski
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16f5557131
Move more backend-agnostic code out of the love.graphics opengl implementation files.
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8 years ago |
Alex Szpakowski
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10d73ea1d7
Moved some backend-agnostic code out of the OpenGL backend of love.graphics.
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8 years ago |
Alex Szpakowski
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70b32c47ce
Error if a non-2D/affine matrix is used with auto-batched draws, since they perform CPU-side matrix transforms on 2-component vectors.
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8 years ago |
Alex Szpakowski
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7161d600b7
Add mipmapping support to Canvases.
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8 years ago |
Alex Szpakowski
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a0ef2ac28b
Add Depth compare / shadow sampler support. Officially this is only supported in glsl3 shaders.
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8 years ago |
Alex Szpakowski
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0001b4695e
Add new variants of love.graphics.clear for controlling how the depth and stencil buffers are cleared.
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8 years ago |
Alex Szpakowski
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72c7602650
Readable depth-stencil Canvases with MSAA are not currently supported.
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8 years ago |
Alex Szpakowski
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fca3d4a841
Improved the error message when a Canvas with the readable field explicitly set is not supported.
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8 years ago |
Alex Szpakowski
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43172bd3f6
Add optional ‘readable’ boolean field to the table passed into love.graphics.newCanvas. Added new variant of love.graphics.getCanvasFormats which takes a ‘readable’ boolean.
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8 years ago |
Alex Szpakowski
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c36a53fdcb
Add new non-readable Canvas formats: depth16, depth24, depth32f, depth24stencil8, and depth32fstencil8.
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8 years ago |
Alex Szpakowski
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018a3831cb
Add a new “stencil8” pixel format for Canvases (resolves issue #1003).
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8 years ago |
Alex Szpakowski
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66b299822a
Array textures can be easily drawn without a shader (resolves issue #1111).
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8 years ago |
Alex Szpakowski
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73fd45558b
Implement Array, Cubemap, and Volume texture types (issue #1111).
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8 years ago |
Alex Szpakowski
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abb72cb813
Happy new year! 🥂
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8 years ago |
Alex Szpakowski
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f12596dd19
More code restructuring.
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8 years ago |
Alex Szpakowski
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d26002f5cc
Revamped and streamlined retina / high-DPI support (resolves issue #1122).
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8 years ago |
Alex Szpakowski
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0d2e08baff
Implement automatic batching for points, lines, shapes, and images/quads.
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8 years ago |
Alex Szpakowski
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2a47a8c9e2
Revert most render pass API changes. The APIs need more work and iteration before they’re better to use than the old setCanvas APIs.
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8 years ago |
Alex Szpakowski
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0a8c6f3ee6
Cleaned up some love.graphics code.
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8 years ago |
Bart van Strien
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7bd3581a52
Merge dynamiccore2 into minor
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8 years ago |
Alex Szpakowski
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0a3adc0839
Unify pixel format enums for ImageData, CompressedImageData, and Canvas into a single PixelFormat enum.
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8 years ago |
Bart van Strien
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24a7a3d367
Merge minor into dynamiccore2
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8 years ago |
Alex Szpakowski
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9d2ee6d909
Shader uniforms keep their values after love.window.setMode (resolves issue #1174).
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8 years ago |
Alex Szpakowski
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3e80ec2257
Render pass API. Replaces love.graphics.setCanvas and friends.
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8 years ago |
Bart van Strien
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d967a755e5
Make love::Type handle type names
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8 years ago |
Bart van Strien
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c761202486
Build type information on first use (load-time), instead of using a hardcoded list
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8 years ago |
Alex Szpakowski
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14f1afa446
Reduce redundant glActiveTexture calls.
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8 years ago |