djcj
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4989bd76a0
Update Debian packaging files, move manpage to section 6
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10 年之前 |
Alex Szpakowski
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e27400de30
The add and subtract blend modes no longer modify the destination framebuffer's alpha.
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10 年之前 |
Bart van Strien
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7e44034757
Add a MutexRef class to clean up Mutex handling code
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10 年之前 |
Bart van Strien
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dd1167d736
Fix inconsistent missing override warning in BMFontRasterizer
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10 年之前 |
Bart van Strien
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3449465f1a
Update hgignore
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10 年之前 |
Alex Szpakowski
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87e20ccafb
Fixed the display index parameter of love.window.getFullscreenModes, getDesktopDimensions, and setPosition to be 1-based instead of 0-based (resolves issue #1056.)
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10 年之前 |
Alex Szpakowski
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2168d509b3
Reworked ImageData:encode:
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10 年之前 |
Alex Szpakowski
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3199482c3b
Fixed filesystem writing on iOS.
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10 年之前 |
Alex Szpakowski
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91e94b4662
Potentially fixed a bug in the vorbis decoder seek callback.
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10 年之前 |
Alex Szpakowski
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faa6b43441
Hopefully fixed a font initialization failure when OpenGL ES 3 is used.
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10 年之前 |
Alex Szpakowski
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ded2dc39ee
Fixed Font:getWidth and Font:getWrap to use kerning information.
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10 年之前 |
Alex Szpakowski
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8656797c5c
Added a message box popup asking to quit the game to the default error handler, activated when the mouse is pressed or the screen is tapped. This is mostly useful on mobile devices where users can't press 'escape'.
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10 年之前 |
Alex Szpakowski
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bf432aff7c
Added basic kerning support for TrueType and BMFont fonts (resolves issue #1055.)
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10 年之前 |
Alex Szpakowski
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4550409ffa
Removed an obsolete #ifndef check.
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10 年之前 |
Alex Szpakowski
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af06203a4a
Moved the appveyor script to a subfolder and updated it to properly choose Visual Studio 2012 and to create a post-build zip file.
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10 年之前 |
Alex Szpakowski
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74fd145fa9
Merged in xpol/love (pull request #45)
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10 年之前 |
Alex Szpakowski
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ee90d09937
Fixed smooth lines drawn with the 'none' line join mode.
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10 年之前 |
Alex Szpakowski
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6da759047e
The index values returned by SpriteBatch:add and used by SpriteBatch:set are now 1-based rather than 0-based.
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10 年之前 |
Alex Szpakowski
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1e8786879b
Re-added the built-in NormalMatrix uniform 3x3 matrix variable to shaders.
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10 年之前 |
Alex Szpakowski
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d8fd1413d6
Renamed the internal 'Matrix' class to 'Matrix4'.
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10 年之前 |
Alex Szpakowski
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c3612acfde
Fixed the use of getRealDirectory when auto-detecting the identity name.
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10 年之前 |
Bart van Strien
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29da6b3c26
Attempt to make identity autodetection even more robust using getRealDirectory
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10 年之前 |
Alex Szpakowski
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247daa85b5
Added a couple comments documenting why some codepaths have been chosen.
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10 年之前 |
Alex Szpakowski
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4c571e8fd7
Prevent redundant shader uniform uploads for built-in uniforms when OpenGL ES 2 is used.
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10 年之前 |
Alex Szpakowski
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88c8e0c071
Added an optional (true by default) boolean argument to love.graphics.setBlendMode to specify whether alpha should be multiplied with rgb when blending.
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10 年之前 |
Alex Szpakowski
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ed3f419747
Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well.
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10 年之前 |
Bart van Strien
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e3ff0a0d63
Fix possible segfault when a DecodeHandler fails to decode an image properly
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10 年之前 |
Alex Szpakowski
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bf1b409da1
Smooth lines now draw the entire line in 1 OpenGL draw call, rather than 2.
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10 年之前 |
Alex Szpakowski
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9d635fa63a
Updated the changelog
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10 年之前 |
Alex Szpakowski
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0583ebe470
All vertex component arguments to Mesh:setVertex and Mesh:setVertexAttribute are now optional rather than required. Float vertex components default to 0, and byte components default to 255.
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10 年之前 |