Alex Szpakowski
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4bc96f1bf6
Internally compose and pass an array of shader source codes to OpenGL, instead of relying on #line to make sure the line number is correct for shader error messages (resolves issue #882)
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11 years ago |
Alex Szpakowski
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be8c19911f
Fixed love.graphics.isCreated to properly return false if love.window.setMode failed
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11 years ago |
Alex Szpakowski
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146b3cff19
Added blend mode "screen".
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11 years ago |
Alex Szpakowski
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6259e38d84
Meshes will now use the smallest integer data type possible for index buffer (vertex map) values, instead of always using 32-bit integer numbers.
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11 years ago |
Alex Szpakowski
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b625bb6624
moved Mesh:setWireframe to love.graphics.setWireframe (affects all draws until it's disabled.)
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11 years ago |
Alex Szpakowski
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ce4fdf4ac9
Added sRGB (gamma-correct) support for Images, Canvases, and the main screen.
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11 years ago |
Alex Szpakowski
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9e746c56fa
love.graphics.getBlendMode no longer does several glGetInteger function calls
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11 years ago |
Alex Szpakowski
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2a4d47e614
Added a missing newline to a print statement
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11 years ago |
Alex Szpakowski
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d70023e350
Enable OpenGL’s debug output when the LOVE_GRAPHICS_DEBUG environment variable is ‘1’. Resolves issue #607.
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11 years ago |
Alex Szpakowski
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988404e4ca
Added love.graphics.getSystemLimit (resolves issue #840). Deprecated love.graphics.getMaxPointSize.
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11 years ago |
Alex Szpakowski
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7556fde5e6
Added antialiasing (MSAA) support to Canvases via a new optional parameter. Added Canvas:getFSAA.
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11 years ago |
Alex Szpakowski
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ba7e69d776
Added Mesh:setDrawRange(min, max) and Mesh:getDrawRange().
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11 years ago |
Alex Szpakowski
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fda005c5ff
love.graphics.getScissor now has a proper C++ module method
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11 years ago |
Alex Szpakowski
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c64b3d2527
Renamed love.graphics.getMaxImageSize to love.graphics.getMaxTextureSize (old function is still there, but deprecated.)
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11 years ago |
Alex Szpakowski
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1d3c4e125e
Make love.graphics.reset call love.graphics.origin instead of clearing the internal pixel size stack
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11 years ago |
Alex Szpakowski
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3120a0e650
Goodbye 2013, hello 2014!
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11 years ago |
Alex Szpakowski
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aa69a695d3
Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).
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11 years ago |
Alex Szpakowski
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f3bd944cf5
Reduced the RAM and VRAM space taken up by TrueType font glyphs by 1/2.
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11 years ago |
Alex Szpakowski
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a00c006c44
The graphics viewport is now properly restored when switching from an active Canvas to no Canvas (resolves issue #817)
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11 years ago |
Alex Szpakowski
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d0d629a314
Fixed line width after love.graphics.scale with negative numbers (resolves issue #808)
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11 years ago |
Alex Szpakowski
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d9da19d665
Error for misspelled / invalid window attributes in love.window.setMode (resolves issue #736)
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11 years ago |
Alex Szpakowski
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c63e2ec624
Merged default into Mesh
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12 years ago |
Alex Szpakowski
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1e696c4505
Added Mesh objects and love.graphics.newMesh. Mesh objects are similar to Geometry but they're drawables (the relationship between meshes and images is the opposite of geometry and images.)
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12 years ago |
Alex Szpakowski
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1be8ac5be4
Removed some unused functions and fixed up some wrap_ headers
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12 years ago |
Alex Szpakowski
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bcee9a222b
Made some float/int/unsigned char conversions explicit, fixed ParticleSystem:getColors, fixed love.mouse.isDown with x1 and x2 buttons
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12 years ago |
Alex Szpakowski
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5de43a7207
The Vertex struct is now recognized as POD by C++, also fixed the name to be consistent with other love structs
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12 years ago |
Alex Szpakowski
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113ed1cfe7
Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
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12 years ago |
Alex Szpakowski
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acfce1bf47
love.graphics.printf errors if the wrap limit parameter is negative (resolves issue #706)
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12 years ago |
vrld
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be205544b3
Issue #659: Add line joins.
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12 years ago |
Alex Szpakowski
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d7802b053b
Removed love.graphics.setAlphaTest: incompatible with OpenGL ES 2+, core OpenGL 3+, and Direct3D 10+. Shaders can accomplish the same things and more.
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12 years ago |