Commit History

Author SHA1 Message Date
  Alex Szpakowski 4f093e7fac Added a workaround for an AMD driver bug where setCanvas + clear + setCanvas doesn't work. 9 years ago
  Alex Szpakowski 46a2e7b85c Happy new year! 🎉 9 years ago
  Alex Szpakowski b48117544d Added "lighten" and "darken" blend modes (resolves issue #443). 9 years ago
  Alex Szpakowski a42341aa73 Added a new variant of love.graphics.arc: arc(drawmode, arcmode, x, y, radius, angle1, angle2 [, points]). 9 years ago
  Alex Szpakowski 09e6a9a434 When multiple canvases are active at once (MRT), individual canvases can now be selectively cleared with love.graphics.clear(c1, c2, ...) by passing empty tables for the canvases that shouldn't be cleared, and color tables for the canvases that should. 9 years ago
  Alex Szpakowski 48345bd58c Changed the optional 'multiply alpha' boolean argument in love.graphics.setBlendMode to be an enum with constants 'alphamultiply' and 'premultiplied'. 9 years ago
  Alex Szpakowski 0a059814e7 Revamped love.graphics.stencil and love.graphics.setStencilTest: 9 years ago
  Bart van Strien 22f2175bec Add initial video playback support for Ogg Theora videos (resolves issue #66.) 9 years ago
  Alex Szpakowski 4c82c96369 Added a new texture wrap mode "clampzero", which outputs transparent black (or opaque black for textures without an alpha channel) rather than the texture's edge colors, when it's drawn or sampled from outside of its regular texture coordinate range. 9 years ago
  Alex Szpakowski 890e8f1086 Simplified the code for love.graphics.arc. 9 years ago
  Alex Szpakowski a81621df82 Removed the 'multicanvas' GraphicsFeature constant since it's redundant (the love.graphics.getSystemLimits().multicanvas number can be used instead.) 9 years ago
  Alex Szpakowski 7043b5314d Added high-dpi / retina support to the no-game screen; additional minor tweaks and cleanup. 9 years ago
  Alex Szpakowski 389b91cf6f Added per-character color support to love.graphics.print/printf and Text objects. Resolves issue #865. 9 years ago
  Alex Szpakowski 0bf80bb9fc Fixed a minor memory leak in love.graphics.setMode. 10 years ago
  Alex Szpakowski 00845c0ad0 Added love.graphics.intersectScissor(x, y, w, h). Resolves issue #1071. 10 years ago
  Alex Szpakowski dc7cffe111 Fixed the color set by love.graphics.setColor not being restored properly when love.graphics.pop is called after love.graphics.push("all"). 10 years ago
  Alex Szpakowski 1261427304 Replaced love.graphics.point with love.graphics.points, which draws a number of points at a time. 10 years ago
  Alex Szpakowski d215d8a91e Reworked sRGB / gamma-correct APIs: 10 years ago
  Alex Szpakowski 54f2617849 Removed some redundant internal code. 10 years ago
  Alex Szpakowski 2392174eb2 Rounded rectangles with radius values >= the rectangle's width and height are now clamped rather than causing an error. 10 years ago
  Alex Szpakowski 66942d5f31 Added the ability to use custom mipmaps in Images, via love.graphics.newImage(filename, {mipmap1, mipmap2, ...}). Resolves issue #1064. 10 years ago
  Alex Szpakowski f5abedaeeb Cleaned up the love.graphics code that deals with love.window to be more consistent with the rest of the codebase. 10 years ago
  Alex Szpakowski 354f83c1cb Added support for MSAA on the window on iOS. 10 years ago
  Alex Szpakowski 4cd725cee6 Added love.window.close (resolves issue #1059), and renamed love.window.isCreated to love.window.isOpen. 10 years ago
  Alex Szpakowski e27400de30 The add and subtract blend modes no longer modify the destination framebuffer's alpha. 10 years ago
  Alex Szpakowski d8fd1413d6 Renamed the internal 'Matrix' class to 'Matrix4'. 10 years ago
  Alex Szpakowski 88c8e0c071 Added an optional (true by default) boolean argument to love.graphics.setBlendMode to specify whether alpha should be multiplied with rgb when blending. 10 years ago
  Alex Szpakowski ed3f419747 Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well. 10 years ago
  Alex Szpakowski c82ccbb89b love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors. 10 years ago
  Alex Szpakowski 2dc8a8ea45 Cleaned up some index buffer code. 10 years ago