Alex Szpakowski
|
d59c76a55f
Reduced the number of explicit retain/release method calls on love objects. Less chance of bugs!
|
11 лет назад |
Alex Szpakowski
|
6971ece4cb
Fixed Mesh:setDrawRange when the Mesh has a vertex map and the first argument to setDrawRange is non-zero. Removed mesh-specific instancing code.
|
11 лет назад |
Alex Szpakowski
|
6259e38d84
Meshes will now use the smallest integer data type possible for index buffer (vertex map) values, instead of always using 32-bit integer numbers.
|
11 лет назад |
Alex Szpakowski
|
b625bb6624
moved Mesh:setWireframe to love.graphics.setWireframe (affects all draws until it's disabled.)
|
11 лет назад |
Alex Szpakowski
|
7556fde5e6
Added antialiasing (MSAA) support to Canvases via a new optional parameter. Added Canvas:getFSAA.
|
11 лет назад |
Alex Szpakowski
|
ba7e69d776
Added Mesh:setDrawRange(min, max) and Mesh:getDrawRange().
|
11 лет назад |
Alex Szpakowski
|
73f1ce0d40
Added instancing support to Meshes via Mesh:setInstanceCount. Added a new built-in variable to vertex shaders: int love_InstanceID.
|
11 лет назад |
Alex Szpakowski
|
3120a0e650
Goodbye 2013, hello 2014!
|
11 лет назад |
Alex Szpakowski
|
aa69a695d3
Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).
|
11 лет назад |
Alex Szpakowski
|
cd303c7c62
Added Mesh:setWireframe and Mesh:isWireframe.
|
11 лет назад |
Alex Szpakowski
|
206a1abd81
Added Mesh:getVertices (resolves issue #771)
|
11 лет назад |
Alex Szpakowski
|
c426998b04
Fixed Mesh:setVertexMap when the mesh has more than 2^16-1 vertices (still needs more work to make it use smaller data types when available), added Mesh:setVertices
|
12 лет назад |
Alex Szpakowski
|
b59e3d9c35
Meshes now use vertex buffers for more efficient drawing.
|
12 лет назад |
Alex Szpakowski
|
1e696c4505
Added Mesh objects and love.graphics.newMesh. Mesh objects are similar to Geometry but they're drawables (the relationship between meshes and images is the opposite of geometry and images.)
|
12 лет назад |