Sasha Szpakowski
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592c306276
Fix images with mipmaps when ANGLE is used with an AMD gpu.
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2 years ago |
Sasha Szpakowski
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c823dbca96
Update copyright year for 2023
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2 years ago |
Alex Szpakowski
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65667c0f18
Fix sRGB texture internal formats in OpenGL ES 3.
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3 years ago |
Alex Szpakowski
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8e7fd10b6f
Update copyright year for 2022
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3 years ago |
Alex Szpakowski
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16ebaea390
Fix DXT1 textures which use 1 bit alpha-cutout.
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4 years ago |
Alex Szpakowski
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e9c58c8192
Work around certain buggy Vivante GPU drivers on Android
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4 years ago |
Alex Szpakowski
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f89aabb0bb
Update copyright year for 2021
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4 years ago |
Alex Szpakowski
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fe23c16198
Disable gamma correction on Windows + Intel HD 2/3000 / Intel HD Graphics
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4 years ago |
Alex Szpakowski
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d357ceb191
Merge pull request #1648 from xordspar0/tegra-3-bug
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4 years ago |
Jordan Christiansen
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0fd53e2e3d
Disable GL_EXT_texture_array on OpenGL ES 2.0
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4 years ago |
Alex Szpakowski
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dde3db3006
Apply Image:replacePixels/missing text workaround to more ATI drivers
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5 years ago |
Alex Szpakowski
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8fac08809a
Eliminate redundant glActiveTexture calls when shaders are used.
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5 years ago |
Alex Szpakowski
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9c2454816f
Fix the active GL texture unit not always being set properly.
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5 years ago |
Alex Szpakowski
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fc4847c69d
Update copyright for the new year
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5 years ago |
Alex Szpakowski
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6a552d5a6f
Allow Canvases to use the r16, rg16, and rgba16 pixel formats.
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5 years ago |
Alex Szpakowski
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1e0a7cad67
Fix instanced vertex attributes.
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5 years ago |
Alex Szpakowski
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157282ec7e
Fix a typo causing mesh attribute instancing to behave weirdly.
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5 years ago |
Alex Szpakowski
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58e26280c2
Fix detection for support of r16 and rg16 image formats on desktops.
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6 years ago |
Alex Szpakowski
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55d4dc0f9e
Restructure some internal vertex buffer binding code to be closer to how graphics APIs actually behave.
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6 years ago |
Alex Szpakowski
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51d0733943
Apply workaround for font texture loading on Radeon 3000/4000-era graphics cards to mobile GPUs as well as desktop ones.
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6 years ago |
Alex Szpakowski
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0c2153e0ca
Fix a potentially uninitialized value in love.graphics code. Minor cleanup.
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6 years ago |
Alex Szpakowski
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0752f27bdf
Update copyright year for 2019
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6 years ago |
Alex Szpakowski
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364718fa46
Android: potentially work around a Qualcomm Adreno driver bug which prevented videos from being loaded into vram.
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6 years ago |
Alex Szpakowski
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1c853cbcc3
Fall back to glTexImage instead of glTexStorage on Radeon 3xxx drivers on Windows. Potentially works around a graphics driver bug which prevented text from showing up.
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6 years ago |
Bart van Strien
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571503c02e
Don't use deprecated isFile in love.joystick.loadGamepadMappings (fixes #1391)
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7 years ago |
Alex Szpakowski
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3857d09132
Don't use persistently mapped buffers on Intel Ivy Bridge GPUs on Windows. glClientWaitSync can hang with those drivers, apparently.
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7 years ago |
Bart van Strien
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e80247c191
Happy new year! ✨
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7 years ago |
Alex Szpakowski
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a31b500b03
Simplify quad drawing code, and use glDrawElementsBaseVertex when available.
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7 years ago |
Alex Szpakowski
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7354de2059
Add (low level) functionality to allow rendering 3D Meshes.
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7 years ago |
Alex Szpakowski
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e099e57052
Cleaned up some internal love.graphics code.
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7 years ago |