Alex Szpakowski
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5f888be64a
metal: initial pixel format support implementation
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4 years ago |
Alex Szpakowski
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3744f8b939
metal: implement point sizes
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4 years ago |
Alex Szpakowski
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9cc6be4ac7
Remove bufferusage_uniform for now
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4 years ago |
Alex Szpakowski
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2d2918a254
Merge branch '12.0-development' into metal
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4 years ago |
Alex Szpakowski
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e1d5f3b010
metal: fix Texture:setWrap/setFilter
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4 years ago |
Alex Szpakowski
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4639e7330e
metal: initial implementation of Texture:newImageData.
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4 years ago |
Alex Szpakowski
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c0a8aa3ef7
metal: use EXT_vulkan_glsl_relaxed
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4 years ago |
Alex Szpakowski
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cc140ed1ad
update spirv-cross
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4 years ago |
Alex Szpakowski
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319faf5bc3
Update glslang
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4 years ago |
Alex Szpakowski
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b1b70a83db
Add Joystick:set/getPlayerIndex
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4 years ago |
Alex Szpakowski
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5e411f607f
Expose new gamepad buttons from SDL
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4 years ago |
Alex Szpakowski
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04d59274ef
Merge branch 'master' into 12.0-development
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4 years ago |
Alex Szpakowski
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1e27b1d6ed
Add Joystick:getGamepadType.
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4 years ago |
Miku AuahDark
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cbc0602620
Make sure to delete activity returned by SDL when calling getAssetManager()
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4 years ago |
Miku AuahDark
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994cec9ee8
Add Android-specific conditionals.
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4 years ago |
Miku AuahDark
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22455276f6
Implement experimental fusing method.
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4 years ago |
Miku AuahDark
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e967348409
Implement AAsset virtual archive for Android
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4 years ago |
Alex Szpakowski
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694d448e83
Vertex shaders can write to gl_PointSize (fixes #1603).
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4 years ago |
Alex Szpakowski
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deff795908
Rename some internal buffer enums to better match what they do
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4 years ago |
Alex Szpakowski
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2e2ebe95cd
Clean up some obsolete internal graphics code
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4 years ago |
Alex Szpakowski
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4244e01a35
More texture format support cleanup
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4 years ago |
Alex Szpakowski
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ef5a0250e9
Fix compilation on windows
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4 years ago |
Alex Szpakowski
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e2838131f2
Add love.graphics.copyBuffer.
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4 years ago |
Alex Szpakowski
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e1f40b433d
Clean up some graphics enum declaration code
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4 years ago |
Alex Szpakowski
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52238bb7d9
Add optional source data start index arg to Buffer:setArrayData
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4 years ago |
Alex Szpakowski
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4d6cfb1f90
metal: vertex attribute reflection is slightly better
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4 years ago |
Alex Szpakowski
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5e77944dc0
refactor texture format support internals
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4 years ago |
Alex Szpakowski
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558cc6a111
metal: post-merge compile fix
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4 years ago |
Alex Szpakowski
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98f8fe02a1
Merge branch '12.0-development' into metal
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4 years ago |
Alex Szpakowski
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50ff86bd92
Graphics Buffers can be used as Shader Storage Buffers.
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4 years ago |