Commit History

Author SHA1 Message Date
  Alex Szpakowski 5f888be64a metal: initial pixel format support implementation 4 years ago
  Alex Szpakowski 3744f8b939 metal: implement point sizes 4 years ago
  Alex Szpakowski 9cc6be4ac7 Remove bufferusage_uniform for now 4 years ago
  Alex Szpakowski 2d2918a254 Merge branch '12.0-development' into metal 4 years ago
  Alex Szpakowski e1d5f3b010 metal: fix Texture:setWrap/setFilter 4 years ago
  Alex Szpakowski 4639e7330e metal: initial implementation of Texture:newImageData. 4 years ago
  Alex Szpakowski c0a8aa3ef7 metal: use EXT_vulkan_glsl_relaxed 4 years ago
  Alex Szpakowski cc140ed1ad update spirv-cross 4 years ago
  Alex Szpakowski 319faf5bc3 Update glslang 4 years ago
  Alex Szpakowski b1b70a83db Add Joystick:set/getPlayerIndex 4 years ago
  Alex Szpakowski 5e411f607f Expose new gamepad buttons from SDL 4 years ago
  Alex Szpakowski 04d59274ef Merge branch 'master' into 12.0-development 4 years ago
  Alex Szpakowski 1e27b1d6ed Add Joystick:getGamepadType. 4 years ago
  Miku AuahDark cbc0602620 Make sure to delete activity returned by SDL when calling getAssetManager() 4 years ago
  Miku AuahDark 994cec9ee8 Add Android-specific conditionals. 4 years ago
  Miku AuahDark 22455276f6 Implement experimental fusing method. 4 years ago
  Miku AuahDark e967348409 Implement AAsset virtual archive for Android 4 years ago
  Alex Szpakowski 694d448e83 Vertex shaders can write to gl_PointSize (fixes #1603). 4 years ago
  Alex Szpakowski deff795908 Rename some internal buffer enums to better match what they do 4 years ago
  Alex Szpakowski 2e2ebe95cd Clean up some obsolete internal graphics code 4 years ago
  Alex Szpakowski 4244e01a35 More texture format support cleanup 4 years ago
  Alex Szpakowski ef5a0250e9 Fix compilation on windows 4 years ago
  Alex Szpakowski e2838131f2 Add love.graphics.copyBuffer. 4 years ago
  Alex Szpakowski e1f40b433d Clean up some graphics enum declaration code 4 years ago
  Alex Szpakowski 52238bb7d9 Add optional source data start index arg to Buffer:setArrayData 4 years ago
  Alex Szpakowski 4d6cfb1f90 metal: vertex attribute reflection is slightly better 4 years ago
  Alex Szpakowski 5e77944dc0 refactor texture format support internals 4 years ago
  Alex Szpakowski 558cc6a111 metal: post-merge compile fix 4 years ago
  Alex Szpakowski 98f8fe02a1 Merge branch '12.0-development' into metal 4 years ago
  Alex Szpakowski 50ff86bd92 Graphics Buffers can be used as Shader Storage Buffers. 4 years ago