Alex Szpakowski
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621fb24ba1
Require stencil=true to be specified in setCanvas if stenciling is used while a Canvas is active and there is no custom stencil buffer.
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8 years ago |
Alex Szpakowski
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7161d600b7
Add mipmapping support to Canvases.
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8 years ago |
Alex Szpakowski
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a0ef2ac28b
Add Depth compare / shadow sampler support. Officially this is only supported in glsl3 shaders.
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8 years ago |
Alex Szpakowski
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018a3831cb
Add a new “stencil8” pixel format for Canvases (resolves issue #1003).
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8 years ago |
Alex Szpakowski
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66b299822a
Array textures can be easily drawn without a shader (resolves issue #1111).
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8 years ago |
Alex Szpakowski
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73fd45558b
Implement Array, Cubemap, and Volume texture types (issue #1111).
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8 years ago |
Alex Szpakowski
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3616470a0a
Move love.graphics Image wrapper code out of the opengl subfolder
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8 years ago |
Alex Szpakowski
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abb72cb813
Happy new year! 🥂
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8 years ago |
Alex Szpakowski
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f12596dd19
More code restructuring.
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8 years ago |
Alex Szpakowski
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d26002f5cc
Revamped and streamlined retina / high-DPI support (resolves issue #1122).
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8 years ago |
Alex Szpakowski
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0d2e08baff
Implement automatic batching for points, lines, shapes, and images/quads.
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8 years ago |
Bart van Strien
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7bd3581a52
Merge dynamiccore2 into minor
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8 years ago |
Alex Szpakowski
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0a3adc0839
Unify pixel format enums for ImageData, CompressedImageData, and Canvas into a single PixelFormat enum.
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8 years ago |
Bart van Strien
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24a7a3d367
Merge minor into dynamiccore2
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8 years ago |
Alex Szpakowski
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9d2ee6d909
Shader uniforms keep their values after love.window.setMode (resolves issue #1174).
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8 years ago |
Bart van Strien
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d967a755e5
Make love::Type handle type names
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8 years ago |
Bart van Strien
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c761202486
Build type information on first use (load-time), instead of using a hardcoded list
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8 years ago |
Alex Szpakowski
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14f1afa446
Reduce redundant glActiveTexture calls.
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8 years ago |
Alex Szpakowski
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d1c5edd792
Prevent redundant glBindBuffer calls.
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8 years ago |
Alex Szpakowski
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b8b670e0ae
Simplify Drawable code
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8 years ago |
Alex Szpakowski
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d50cf0ac4a
Prevent linear filtering on RGBA32F images when the system doesn't support it.
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9 years ago |
Alex Szpakowski
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e71f95595c
ImageData (and Images loaded from them) now support different data formats. Resolves issue #1048.
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9 years ago |
Alex Szpakowski
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175c3af10b
Updated stb_image to 2.12.
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9 years ago |
Alex Szpakowski
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7370bd56ce
Improved the error message when love.graphics.newImage fails due to CompressedImageData not having all required mipmap levels (thanks Shell32!)
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9 years ago |
Alex Szpakowski
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cf4b409302
Renamed some things.
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9 years ago |
Alex Szpakowski
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abd3c64bc5
Moved another AMD-specific driver bug workaround to the OpenGL Bugs struct.
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9 years ago |
Alex Szpakowski
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46a2e7b85c
Happy new year! 🎉
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9 years ago |
Alex Szpakowski
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5a98af7e2d
ASTC has guaranteed support when OpenGL ES 3.2 is used.
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9 years ago |
Alex Szpakowski
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6036454a20
Fixed up some code.
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9 years ago |
Alex Szpakowski
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77998c707d
Added the ability to use ASTC compressed textures, when the system supports them.
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9 years ago |