História revízii

Autor SHA1 Správa Dátum
  Alex Szpakowski 6971ece4cb Fixed Mesh:setDrawRange when the Mesh has a vertex map and the first argument to setDrawRange is non-zero. Removed mesh-specific instancing code. 11 rokov pred
  Alex Szpakowski b625bb6624 moved Mesh:setWireframe to love.graphics.setWireframe (affects all draws until it's disabled.) 11 rokov pred
  Alex Szpakowski ba7e69d776 Added Mesh:setDrawRange(min, max) and Mesh:getDrawRange(). 11 rokov pred
  Alex Szpakowski 73f1ce0d40 Added instancing support to Meshes via Mesh:setInstanceCount. Added a new built-in variable to vertex shaders: int love_InstanceID. 11 rokov pred
  Alex Szpakowski 3120a0e650 Goodbye 2013, hello 2014! 11 rokov pred
  Alex Szpakowski aa69a695d3 Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782). 11 rokov pred
  Alex Szpakowski cd303c7c62 Added Mesh:setWireframe and Mesh:isWireframe. 11 rokov pred
  Alex Szpakowski 206a1abd81 Added Mesh:getVertices (resolves issue #771) 11 rokov pred
  Alex Szpakowski c426998b04 Fixed Mesh:setVertexMap when the mesh has more than 2^16-1 vertices (still needs more work to make it use smaller data types when available), added Mesh:setVertices 12 rokov pred
  Alex Szpakowski b59e3d9c35 Meshes now use vertex buffers for more efficient drawing. 12 rokov pred
  Alex Szpakowski 1e696c4505 Added Mesh objects and love.graphics.newMesh. Mesh objects are similar to Geometry but they're drawables (the relationship between meshes and images is the opposite of geometry and images.) 12 rokov pred