Sasha Szpakowski
|
6acdd5f01f
vulkan: fix depth texture compare mode setting.
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1 year ago |
Sasha Szpakowski
|
9f18595559
vulkan: reduce memory use in some situations
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1 year ago |
Sasha Szpakowski
|
b16e1d6e27
vulkan: don't periodically clean up render pass objects.
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1 year ago |
Sasha Szpakowski
|
35f20eb053
vulkan: move cached PSO ownership to shaders.
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1 year ago |
Sasha Szpakowski
|
10c435cfc9
vulkan: fix a crash in setCanvas.
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1 year ago |
Sasha Szpakowski
|
54a31ec615
Minimum required opengl version is now OpenGL 3.3 / OpenGL ES 3.0.
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1 year ago |
Sasha Szpakowski
|
bfc4212f30
Remove NormalMatrix shader uniform.
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1 year ago |
Sasha Szpakowski
|
e180b256b8
vulkan: fix cull mode in quad drawing code
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1 year ago |
Sasha Szpakowski
|
a894c2f6a4
vulkan: fix validation errors related to scissors when drawing.
|
1 year ago |
Sasha Szpakowski
|
1f0f2a0781
vulkan: fix detection of linear filter support for pixel formats
|
1 year ago |
Sasha Szpakowski
|
4b3fdc2317
vulkan: fix a crash in the error screen
|
1 year ago |
Sasha Szpakowski
|
111bbde32d
vulkan: fix shaders with int vertex attributes when nothing using that attribute is drawn.
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1 year ago |
niki
|
15c14c69b4
vulkan: correct scissor extent calculation
|
1 year ago |
niki
|
869cb23314
vulkan: fix incorrect scissor when rendering to a canvas
|
1 year ago |
Sasha Szpakowski
|
8140817107
vulkan: fix a crash on minimization.
|
1 year ago |
Sasha Szpakowski
|
2bc9777c3b
vulkan: limit render pass layout transitions to the active mipmap/layer.
|
1 year ago |
Mark Jansen
|
a689d8e450
Fix building love on Windows for SDL3-3.1.0
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1 year ago |
Sasha Szpakowski
|
44a6a81641
vulkan: improve depth/stencil texture support.
|
1 year ago |
Sasha Szpakowski
|
f32b6bde57
vulkan: fix validation error when clearing mid-pass.
|
1 year ago |
Sasha Szpakowski
|
a0ca3c148e
vulkan: improve handling of vertex attribute bindings.
|
1 year ago |
Sasha Szpakowski
|
b33afc4371
vulkan: love.graphics.clear fixes.
|
1 year ago |
Sasha Szpakowski
|
d82922f774
vulkan: let the system handle device rotation for us.
|
1 year ago |
Sasha Szpakowski
|
7bfbd647ba
Make shader clip space consistent across APIs and projection matrices.
|
1 year ago |
Sasha Szpakowski
|
9aaeabd6a5
vulkan: fix love_ScreenSize shader variable when a canvas is active.
|
1 year ago |
Sasha Szpakowski
|
17cb64c45f
vulkan: fix validation errors in love.graphics.getTextureFormats.
|
1 year ago |
Sasha Szpakowski
|
bbaa55f8b8
vulkan: fix validation errors in layout transitions for depth-only and stencil-only images.
|
1 year ago |
Sasha Szpakowski
|
48aefd91fa
vulkan: captureScreenshot improvements.
|
1 year ago |
Sasha Szpakowski
|
f3887361e5
Merge pull request #2037 from nikeinikei/main
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1 year ago |
niki
|
07c5c44ea3
vulkan: simplify code with alignUp
|
1 year ago |
niki
|
295fb214d5
vulkan: remove unused constant and use correct sizes for mapping
|
1 year ago |