vrld
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6b51c5aadc
Fix issue #724: Bezier curve rendering/eval crashes with empty curves.
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12 年之前 |
Alex Szpakowski
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eb052d99e8
Added love.keyboard.setKeyRepeat and love.keyboard.hasKeyRepeat (resolves issue #717)
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12 年之前 |
Alex Szpakowski
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deba2926ce
Prefer the Joystick name rather than the GameController name for Joystick:getName
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12 年之前 |
Alex Szpakowski
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ec9dec6b80
Replaced luax_newtype with luax_pushtype (and added luax_rawnewtype for the old functionality of luax_newtype.)
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12 年之前 |
Alex Szpakowski
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526ccb12ad
Renamed love.window.isFullscreen to love.window.getFullscreen (resolves issue #721)
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12 年之前 |
Alex Szpakowski
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040defbbfe
Renamed love.mouse.setGrab to love.mouse.setGrabbed (resolves issue #720)
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12 年之前 |
Alex Szpakowski
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1375aaccb5
Renamed BezierCurve:move to BezierCurve:translate (resolves issue #723)
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12 年之前 |
Bart van Strien
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d598549980
Make the configure script look for SDL2
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12 年之前 |
Alex Szpakowski
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3f6b280d54
Joystick:getID now returns the Joystick's instance id as a second argument, if the Joystick is connected.
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12 年之前 |
Alex Szpakowski
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4fcf47a427
Renamed Joystick:getGUID to Joystick:getProductGUID for greater clarity
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12 年之前 |
Alex Szpakowski
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51d3fe22fc
Always recreate the GL context in love.window.setMode - SDL_GL_MakeCurrent can return success sometimes in Windows even when the context is trashed
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12 年之前 |
Alex Szpakowski
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4a609aca03
Updated Visual Studio project for new files and library dependencies (thanks Boolsheet)
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12 年之前 |
Alex Szpakowski
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390a47099e
Removed some dead/useless joystick code
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12 年之前 |
Alex Szpakowski
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6ade6225df
Replaced love.joystick.getJoystick with love.joystick.getJoysticks (returns a table of all connected joysticks), and renamed Joystick:getIndex to Joystick:getConnectedIndex
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12 年之前 |
Alex Szpakowski
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75eb34379c
Changed Joystick:getID to be 1-based instead of 0-based
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12 年之前 |
Alex Szpakowski
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db1e8e762a
Joystick:getIndex now returns nil instead of -1 if the joystick isn't connected
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12 年之前 |
Alex Szpakowski
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63815d3b52
Changed Cursor:getType to only return one value
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12 年之前 |
Alex Szpakowski
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3f1221a7f9
Reverted commit bcb6336
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12 年之前 |
Alex Szpakowski
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af1cf14b7f
Changed love.system.getPowerInfo to return -1 for battery percent and seconds remaining instead of nil, if the value can't be determined
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12 年之前 |
Alex Szpakowski
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552585cd82
Updated changelog
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12 年之前 |
Alex Szpakowski
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113ed1cfe7
Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
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12 年之前 |
Alex Szpakowski
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035130533b
Updated love.window.checkMode to work when a windowflag table is used as the third parameter
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12 年之前 |
Alex Szpakowski
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713e050b56
Removed some ParticleSystem methods which existed but did nothing since version 0.5.0 or earlier
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12 年之前 |
Alex Szpakowski
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1b5912a461
Really fixed setScissor erroring when scissoring is disabled and x,y,w,h from getScissor is used (see issue #709)
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12 年之前 |
Alex Szpakowski
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394888bd13
Fixed love.graphics.setScissor and love.graphics.setColorMask to not error if a single nil argument is given (resolves issue #709)
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12 年之前 |
vrld
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983496238f
[BezierCurve] Add getDerivative(), move(), rotate() and scale().
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12 年之前 |
Alex Szpakowski
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aa53712278
Cleaned up and fixed Visual Studio project files (thanks Boolsheet)
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12 年之前 |
Alex Szpakowski
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5c0066332f
love.math.noise now returns values in the range of [0, 1] instead of [-1, 1]
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12 年之前 |
Alex Szpakowski
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f7ca9ef557
Fixed race condition in Source:play (thanks Boolsheet)
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12 年之前 |
Alex Szpakowski
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acfce1bf47
love.graphics.printf errors if the wrap limit parameter is negative (resolves issue #706)
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12 年之前 |